OMG I can’t wait until UnHod is available so I don’t have to rig everything from scratch again. Max is killing me with transform madness. I have spent more time trying to fix joints and meshes being rotated in a rotated coordinate system (and sometimes max flipping the rotation because WHY NOT and even better inverting normals when you reset xforms…) It would be really helpful to have a maxscript that would place dummy objects to show how things are going to be oriented in game.
Well I got working latch paths… one of them, it works better than the maya exported latch paths, but ships are still doing weird things (approaching one latch path and then sliding over to another when it becomes free)
Paths are being set up like the following with SEGs underneath
have a bunch of small issues
the ships latch about 1 meter to the left of where they should, I can move the paths over, but it doesn’t line up with everything else, weird?
ships use one maybe two latch positions, then start queuing but always start with the same one, occasionally ships will use other paths
I have linked the path names so ships will queue up if the path is full… sometimes two ships will start down the same path and both will dock inside of each other…
it was unclear from the example if ncl1# was required or if any sequential string would be fine. It looks like In and Out paths have the same suffix in the example, but editing it made no change when it was just 001 , 002 etc
Can we create our own dock families now? Or are we tied to Fighter, Corvette, Utility, etc… Utility seems to do double duty as resourcing and docking…
are there any resourcing specific flags/families in the dock paths?
What controls which animation to play when opening and closing hangar doors?
I took a look at the fuel pod example and it looks like Flag’Anim’ at least says there is a link, but then it has MAD’#’ not sure how I’m supposed to link this. A quick experiment showed that the door open animation played properly on exist and the ships follow it which is good, but the door open on ship docking doesn’t play at all even with the Anim flag.