I’m trying to convert a textured skybox through blender into HODOR, and so far it’s not working out HODOR says it’s creating a file, then it crashes. As far as I can tell I’ve mimiced the example files as closely as I can, and I combed the inlcuded coumentation and found nothing. All my files, sources and exports, can be checked here. The HWRemasteredToolkit addon was used in hopes that it’d help the export. Please note that the textures aren’t exactly final, but it seems that once the pipeline issues are sorted out we should be able to swap those out for other ones quite easily. Also the lighting values are known to be insane.
So I battered my head against that for hours before posting about it, then less than a minute after posting noticed that the plugin adds a new export option instead of modifying the existing one, and that makes a dae that doesn’t crash HODOR. So, nevermind then.