Had an idea for those of us who love homeworld 1 that may… make it more like what the game used to feel like.
I got to thinking, I doubt the RNG system of homeworld 2 applies to missiles. After all they just home on and blow up when they hit there target. In essance there a tiny craft on a suicide run like you can order with your fighters and ships right?
Would it be feasible to make all weapons use this coding? Example a interseptors gun. Instead of firing projectiles that use the RNG system, instead it fires what the game thinks is missiles. Only none homing, much faster, and maybe with out the boom of the normal missile weapon. Only able to fire when pointed at its selected target.
On top of that adding a random burp like feature to all small crafts flight path, we don’t have evasive or anything so maybe this could be a constant. A small veer to the right, sudden tiny jump to the upper left as they fly in combat.
If my theory is correct, this will at least give the fighters back the life time in homeworld one (and far better dog fights) comboed with the evasive flying the RNG system will no longer be in use unless the ion beams are left on it or something.
Applie this to all projectile weapons and maybe nerf the fighters weapons and some of the feel of homeworld 1, if I’m correct, may return.