Um…No I don’t
Thought so. It will be needed for mission 4.
I have placed a Beast Carrier where the Hanger Module is supposed to be. The Clee-san is already there.
I may have an idea for it, but I don’t know if it will work with team color support.
What’s your idea for the module?
Turn all of the whole lower deck’s material files from ship to thruster
but set the speed and rotation to 0.
When it tries to move, it won’t move but the textures will still change.
This will go with my MAIN idea, which I just now came up with. The events will happen in this order
1: The lower decks Module will be despawned
2: The lower decks transformation Ship will be spawned in where the Module was.
3: I will script an event to tell the module to move but like I said in my previous post:
the module won’t move but still changes textures.
4: When the module Ship is fully infected, I will despawn the lower decks Ship.
5: After the lower decks Ship despawns, I will have the Kuun-Lan build an infected lower decks Module
6: I will then use my .mad file to jettison the infected Module
That should do it. But I will need time to get the transforming module .hod ready.
How are you doing on Dark Wars Remastered?
Not bad. Finished mission 1 on the Dark Wars. Decided to change the Teaser Mission.
The First Mission is at Balcora where the Hiigarans are looking for their Mothership and stopping Rajas-Veer form getting it first.
Interesting. Back to HWCR…
You may need to go and script the idea I had for the module into a mission
Man I miss that campaign, also what about speed compression
Check this out though
I added a lightning effect to the beast mothership. What do you think?
I just made a wireframe mesh of it and put it on it. Then I duplicated it and mirrored the duplicated wireframe mesh to make the textures of the two meshes glitch, making it look like the electricity was moving.
It’s hard to judge it on a screenshot…
As I can only rate the screenshot here (upload us a gif) I dislike it considering it portrays exactly where the various faces are of the model thus making it look bad.
If real lightning effects are still impossible to script in the game then I would rather go without it all together and instead illuminate the infected sections in a strong red color. Who knows at the end we may not even miss the lightning effects anymore because the ship itself is so cool and evil looking illuminated.
Mind that this is only temporary. I still need to make it as close as I can get.
Sounds good… Good luck…
He don’t need luck he got skill
We require video