Homeworld Remastered Patch Balance Changes

Looking at rush times: Pulsars can be had 68seconds before kushan heavy corvettes, and 113 second before kushan assault frigates. But kushan light corvettes can be had 40 seconds before pulsars, and kushan interceptors/bombers 63 seconds before pulsars.

Viable real game kushan counters to a pulsar rush include:

  • Opening interceptors and then getting assault frigates. You should be able to kill collectors or modules and force him to make gunship corvettes to defend. You can also get gravity wells right after assault frigates.
  • Opening bombers and chancing a quick win or quick loss.
  • Opening light corvettes and then getting heavy corvettes too to pump 4x corvettes.
  • On medium/large maps: Opening assault frigates and then getting gravity wells.
    Note: When facing a rush, you typically want to build the same number of collectors as your opponent or 2 more.

Keep playing! If you want add me on steam (cloaked2222) and try a pulsar rush vs me, I’ll play Kushan and show you a few ways to deal with it. That said, I wouldn’t be against suggesting to maybe reduce the build time on heavy corvettes from 25 to 20 seconds. I’ve been thinking they may build a bit too slow for a while. Just keep in mind Pulsars and Heavy Corvettes are asymmetrical, and shouldn’t always be compared apples to apples.

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I’ve been playing with the new patch and in general it’s awesome! Thanks Gearbox!

Now that multiplayer is live (out of beta), hope the game get some PR coverage and get more people to come (or come back). The current Steam sale and PC Gamer coverage is nice btw.

A nice-to-have feature request, I wonder if we could have a thicker ion beam on the ion cannon frigate or destroyer like in HW1 original :slight_smile:

RM is available on GOG now, too. But I’m not sure GOG uses the same servers for multiplayer as Steam.

Does anyone know this?

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They don’t

Just thinking about it, it would be pretty difficult to properly define what “in battle” means without side effects. Having an attack order? Then you could just issue move commands in a fight to abuse the travel speed (I guess you could call this “micro,” but I’d much rather use tactics and current micro capabilities without further complicating things). Proximity to enemy ships? But what if I just want to scout/pass through/retreat, and what if the enemy just sends a single unit that could slow down my entire group of ships?

I see where you’re coming from, but the actual effects could potentially hurt more than help.

This Patch is a total nonsense. What u have to change now is:

  1. Undo the Patch
  2. Limit Defenders to 20
  3. Make Gunships stronger
  4. Make Vaygr Harvesting a bit faster
  5. Make Hw1 frigs, dest and hc cheaper and faster to get and give higher cap so that they can match with hw2 in lategame because of higher number.

You dont need to thank me, that i can do your totally failed work of a whole year in 1 Minute :slight_smile:

Reference: Patch 2.0 - Reactions!

This all feels so amazing! Had some intense 2v2 and 3v3 with mixed teams and hw1 vs hw2. Win or lose, it was exciting.

Of course one is compelled to point out the negative things too.

  1. Defenders seem to be useless in such small numbers (20). There is no reason to build them since they are stationary and get wiped out immediately.

  2. Can’t get corvettes to work as hw1 at least. When I forgo them I end up with much better results (could of course be due to my inexperience). Everything that’s close to stationary gets deleted (like trying to dock fighters into support frigates too close to action… might as well scuttle them).

  3. Salvage corvettes only useful when raiding a lone ship. If there’s SOMETHING that can fight back they are not worth the effort. It’s much worse in actual battle.

  4. Frigates and destroyers are now balanced and it’s fun to micro them around… But both hw1 and hw2 cruisers still seem too strong to me. Had to micro like crazy around a cruiser and even then lost too many destroyers and frigates. What I’m trying to say is that cruisers are still mandatory to build…

  5. Why the **** is multiplayer community split over gog and steam?!

Thanks for the work!

p.s. PLEASE people, organize some (weekly?) tournaments! Popcorn won’t eat itself!

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the steam multiplayer uses steam servers for the lobby and I assume some parts of setting up games. It stands to reason that a game can’t take advantage of that without being a steam game.


Don’t worry regarding the Gog community. Usually you got less than 10 people playing any game in their lobbies. The servers are mostly sponsored by Gog itself. And the DRM free fanatics are only few in numbers these days. I don’t like DRM either but it’s common practice nowadays. If they can’t adjust to modern times it’s their problem. So what I’m saying here in regards of Homeworld Remastered steam is the right choice in terms of Multiplayer.


Oh I understand why it’s split and that there are different servers. I am more concerned for the people who don’t care about DRM but think it’s cool having a DRM free game, since it’s presumably all the same as the steam version. It should be explicitly noted that the multiplayer is separate.

I was under the assumption that the multiplayer is shared, as it is possible to fuse both steam and Gog MP through Gog Galaxy if supported by the game (apperently in this case it is not ?).

I’d be more concerned about Government spyware, mal-adware than that.
Gog. Noted that not all games can get played over the same online servers but they don’t really tell which games that are. It always depends on how a game is coded and handling it’s multiplayer.

@maelrizzo: If you heard that then it might be possibly right. I don’t have the GOG version so I can’t test it. How ever keep in mind that sharing your libraries once again has nothing to do with the mp component of any given game.

I don’t have the Gog version either, as I bought the game back at release on steam :wink: but I know for a fact that there are games that can be played in mp across steam and gog I think it is called ‘Gog Galaxy cross play’ or something along those lines, I was not referring to the feature of gog to import certain steam games for free :wink:

Interesting good to know. So far I avoided Gog Galaxy because Origin and Steam are more than enough for me ^^. :neutral_face: but this feature works only if the developers of the games agree on that shared thing in the first place. So not very reliable if you ask me. The only good reason to get Gog games is (for me) that they fix up the older games not running on modern OS anymore through various hacks and mods.

GOG and Steams versions WILL NOT play with each other, regardless. Even LAN. Because they are different builds of the game, and the way that HW works (has always worked) was that the EXE and all loaded data create a signature for compatability - and won’t play with things lacking that exact signature. The ‘sync state’ system used in MP means even minor build differences can destroy MP game logic…

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Aww that’s too bad :confused:

Yeah it is on the developer (as is with steam btw, you can and also have games on steam that have their own mp and are compatible across clients, many simply choose to use the steam api, but this is not to be confused with steam being the default) and it is a new feature of gog so it isn’t that common at the moment, but it is great to have that option, because it isn’t a given that a game is mp compatible across 2 different clients.

I personally would turn that around and say the only good reason to use steam/origin/uplay is that they have some exclusive games and a larger userbase, because otherwise gog is the better deal in comparison (no drm, games not bound to client, no need to be online at least once, fair price policy for regional currency differences, to name a few).

What’s the point of DRM free? What’s the difference?

Free range organic Homeworld.


You aren’t bound to a platform, you have no crappy copy protection that messes with your game and you are not put under the general assumption that you are a software pirate. I mean isn’t it kind of ironic that the ones being bothered by copy protection are usually the people who bought the game ? Trash like securom or starforce have caused much grief in the past as they falsely detected legal copies as pirated and denied paying customers to play their game. Furthermore drm like ‘always online’ (some of the more recent Assassins Creed titles use it for example) can be a real issue for people who have unstable internet connections or of the platform is down (which tends to happen from time to time on steam, uplay or origin especially after a big game release).

I personally experienced this and had to actually use a crack to play a game that I had bought because it simply refused to run otherwise, that is why drm sucks and is mostly a hassle for customers and not pirates who crack it anyway.

Don’t get me wrong, I’m not saying that steam is the devil and shouldn’t be used, because I myself have been using steam for over 10 years now and have over a hundred games on my account, but if I have the choice between a copy with or without drm I would always choose the latter (if no restrictions apply to it !).


#2.1 Patch Balance Changes

Hiigaran and Vaygr
Fixed an attack style issue for battlecruisers vs frigates.

The following minor tweaks better balance Hiigaran upgrades against Vaygr upgrades.

Gun Platforms
Health Upgrade Costs 700->800

Ion Platforms
Health Upgrade Costs 1200->800

Pulsar Corvettes
Health Upgrade Costs 1200->1000

Kushan and Taiidan
Kushan Cloaked Fighters
Research Time down 50%
Build Time 10->15 seconds

Taiidan Defense Fighters
Research Time down 50%
Build Time 12->18 seconds
Speed up 13% (to match interceptors)

Multigun Corvettes
Research Time down 33%
Build Time 25->22 seconds

Heavy Corvettes
Research Time down 45%
Build Time 25->22 seconds

Health up 50% (to match time to kill a homeworld 2 research module with interceptors)