I think some existing annointments need major love and have big potential.
For instance the killing Grant’s 5 wpn 5 reload. Think it should be buffed to 15 maybe even 20 wpn and 8 reload. But for reload it can stay 5.
The more damage to enemies below 25%should be like 200%that way u have a good one for enemies above and below a hp threshold. Maybe make for crazy overkill gun builds.
The base 100%won dmg should be buffed to 150 or 200 and with hat buff the amara 250 to 300 and the 300 to 400 or 475. That way it makes sense.
Moze: fire rate and crit next 2 rounds should be much much higher. 40-60%crit and 30-40%fire rate. Or keep rate ththe same but I’d love to see it slightly increased.
125%fire next 2 mags should be 200% or even 250 but should for sure be 200 otherwise what’s the point in it being 25%higher than regular next 2 mags.
Moze honestly needs a new shield specific annointment tbh. Idk what but something maybe something that can affect her and iron bear but boost damage not just survivability.
Amara as stated above increase wpn dmg ones fix the radiation one it’s still technically 40%. Boost phasegrasp nova maybe? Also add a new one that does something with phase grasp.
Fl4k HE NEEDS A REAL FADE AWAY ANNOINTMENT!!!also boost the gamma burst one to 165. Rakk attack at 100 is fine but maybe 125 is nice. Rakk crit should be more like 75-100. Also add a new annointment for gamma burst stuff or even pet.
Zane obviously buff that digiclone one from 130 to 200-250 depends. Not sure about his other annointments they dont seems all that bad
Just some thoughts idk. I’m sire they got some in the pipeline for the new action skills and 4th skill tree being thrown around but yea.