The body-blocking struggle is real. I get that it’s a good tactic against a hostile force and have even capitalized on it, but I should not be back pedaling and then suddenly stop because of a friendly. That’s been a cause of way too many deaths, particularly among brawlers who need to get out of an area in a hurry.
In regards to teams, I’ve had issues with team structure. Idk how you would even go about fixing this, but there have been times that I’ve picked a character I never would have even considered had I known what team structure we were about to face. Maybe repeated cases of bad luck, but I would appreciate the ability to change characters after a match starts. Even if it turns out you can only do so once after 5 minutes and you have to start at level 1 again or something like that so that everyone doesn’t just start changing characters like crazy. Maybe even make it so that if someone else on your team changes characters you have to wait another two minutes before you can do it. Sounds like a pain but the point is really to get a healer in case your team accidentally went completely aggro with no support and you’re against a team with a lot of sustainability and would benefit from the trade to a Miko or something. Or vice versa, like someone picked Ambra at the same time someone else chose Miko and maybe they want to be more of a damage dealer.
I’ve said it before and I’ll say it again, I’m fairly new to MOBA’s so I don’t know how a lot of other games deal with similar issues or whether what I recommend is a good idea or outright stupid. Just throwing in my thoughts because I want to see this game do well in the long run.