I know there’s a lot of complaints out there about Alani’s nerf, but I think it’s safe to say now that the innitial splash has settled and we aren’t feeling waves of angry emotions anymore, at least for no just reason.
Alani is still powerful, in fact, she still does the most damage on her team in a lot of matches.
Her range is still really good, she just cant snipe you with pellets of water.
She can still hold you in the air and let a teammate insta kill you.
She still heals for the same amount, which keeps her extremely tanky still (the only way to actually kill her 1v1 is to dodge or deal a lot of burst damage, not that most characters can’t do that, it’s just that you can’t just shoot her like people may suggest)
She can still push you back and gain health and osmosis stacks for more health, and speed up team mates.
She’s basically not broken anymore, but still really powerful.
I think the only problem is that people get scared when they see large numbers on a screen. 18% damage nerf? Symbiotic gauntlet can givee you 19.6% more damage if you retain full health, which slowly drains as your health does. Shayne has a lvl 12 mutation that increases her damage by 18% while she has shields. I can add almost 40% more damage to S&A or even more to Phoebe with gear and helix choices, and no one seems to care all too much. And with gear you can get your damage back. I don’t see the problem. And her abilities are useful because of the control aspect, not the damagee they deal. Moree like the damage they allow her to deal. And she still gets her -0.5 sec. cooldown time per hit which is rediculous.
The point is, Alani is still a high tier character, but not as powerful as she used to be, and that’s good. Honestly, i think the damage increase while held in mid air is still a little much, but hey, I’m happy with what they’ve done to alani.