How am I supposed to Attikus?

Yeah Attikus evolves in role as you lvl, act as an assassin and focus on minions every respawn, if you role-play to do better rember Attikus is very very clever… Brains do exist with his brawn… Play smart and take a risk or two… You can’t win without risking a death… I try to use my charges on the arc because of its massive chain damage potential…

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Just feels wrong to have the “King of the Thralls” have to play so hit and run.

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VERY carefully; and always remember to wear protection.

Attikus weirdly enough plays a backfield role until about level 3 to 4. Make sure you aren’t picking him in a team comp with too many squishy characters. Ideally you’ll want another melee attacker who does well sustaining early (ie not El Dragon) to fill your front line position until you hit that mark. Until then, you are a shard gatherer/thrall spawner and, once you’ve gotten comfortable with his early weaknesses, sideline ambusher to discourage flanks or buildables being lost.

Level 3 brings you Tenacity, which absolutely explodes your damage output. Level 4 is Quickening Arc, eliminating Attikus’ movement speed weakness. Level 5 brings your choice of Hedronic Regeneration or his stack saving mutation (I prefer regen) and your Ult, and level 7 explodes your damage potential yet again with Swift Strikes.

Attack speed gear is also extremely important for Attikus, so in your early game stage, try to conserve some of them to get one of those activated. A zero cost shard generating gear will help with this, as you will take a long time to reach level 4 if you aren’t occasionally popping out an elite minion or turret. Attack damage gear is alright as well but Attack Speed takes priority as when you have Tenacity, faster attacks will naturally lead into yet more damage.

Once you have hit this point and hopefully activated some gear as well, Attikus becomes one of the most liberating characters to play. He has the damage potential of a Phoebe or El Dragon with the tankiness and body blocking ability of Montana. The right helix choices in his pounce and arc will ensure that your initial target has no hope of escape, and if you find yourself staring down a good chunk of the enemy team at once, your ultimate will save you from being CC’d and focused to death.

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I’d take the blue pill and go back to the Matrix, where my humor is appreciated.

Good feedback there, thanks. Let me ask you this though, if I run Vow of Vengeance could I take the life steal at 3 instead of the damage boost?

So I might be on to something. I’m labbing Attikus damage to test some stuff and I found a way to incorporate L.Hook into his regular attack string by canceling it.

First some basic numbers:

Regular Attack Damage at lvl 1 (no gear): 78 dmg
L.Hook uncharged Attack Damage at lvl 1 (no gear): 156

So right away we see that uncharged L.Hook counts for 2 reg attacks.

Next we run a regular series of uninterrupted basic attacks over 10 secs
Regular Attack = 20 attacks in 10 secs = 1,560
L.Hook (uncharged) cancel in Reg Attack = 15 attacks in 10 secs = 2,340

So even though it’s less attacks it hits for way more. This is before any sort of damage buff/attack speed buff too. Only caveat is that you have to have the timing down to cancel properly so it’s skill based but it’ not hard to learn.

I wouldn’t personally. As I said I prefer the regen option at level 5, which means my Attikus build has little difficulty staying alive. I go in, lose my charges from activating Pounce and stun my primary target, kill that target and get 5 charges back, and then I have +35 HP per second to keep myself alive for either a retreat or to take another target.

Attikus, like any large target, is very vulnerable to CC. If he’s CC’d, life steal won’t keep him alive because he isn’t hitting anyone. He needs to be able to kill or scare off the most dangerous target with his Pounce and followup attacks. The Pounce stun leads well into the followup attacks to get your full Tenacity chain (as you noticed, even better if you have either of the Vow gears), which will definitely leave your target under 50% HP or worse before they have a chance to bail. So you target those CC characters, scare them off or kill them outright, and your natural tankiness should keep you alive afterwards even if you didn’t take regen.

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I use attikus as an disruptor or an assasin. I like to play meltdown with him because he can kill steal easier and level up faster because of that.

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Attikus appears to be getting a complete reworking in the next content patch so I wonder how much of this advice will still apply.

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I hope not because I`m doing really good with him how he is now :disappointed:

Depends on how they overhaul him. Unless they nerf his damage a fair amount he’s still going to be a glass punch cannon.

I’ve got some raw data if anyone cares btw. Whole point of testing was to see if I could skip Tenacity for Brawlers Boon (+15% Life Steal) supplanting damage w/ Legendary Glove Vow of Vengeance.

Conclusion: VoV in perfect conditions tops out around 19-20 dmg where Tenacity gives an easier to maintain 52 dmg (which increases per lvl).

  • Attikus gains 3 dmg per lvl on base attacks.
  • Tenacity grants 52 dmg with max stacks at lvl 3 and increases by 2-3 damage per level (again at max stacks).
  • Attikus has base attack speed 20 attacks in 10 secs, 23 attacks in 10 secs w/ Swift Strike, 28 attacks w/ 38.81% Attack Speed (from Gear and Swift Strikes).
  • Attikus base attack with L.Hook 3 rep cancel combo attack speed 15 attacks in 10 secs, 18 attacks in 10 secs w/ Swift Strike, 21 attacks w/ 38.81% Attack Speed (from Gear and Swift Strikes).

Gear Specific:

  • Vow of Vengeance will grant 19.40 damage with max stacks (10 stacks). Stacks are difficult to maintain though as any break in attack string loses 1 stack.

Attikus is a thrall stomper and can level quickly farming them. With tenacity you can take the mid thralls in incursion single handed very quickly.

The VoV is a great choice on Attikus. He’s a juggernaut, in a 1v1 he’s terrifying as he hits so hard and his charged hook is huge. I’ve seen a few Attikus players who charge into battle winding up charged hook, after you cop that a few times you learn to run away. The Boots of the Brute is great on any melee but would be especially nasty on Attikus, when he starts punching all you want to do is run away and he’s easy to avoid in most cases but when he slows you repeatedly you’re gonna have a bad time.

Yes they’re two top-tier legendaries that are superb on any melee character, but especially lethal on those large characters with slow movement speed and lower DPS than the assassins. Could you imagine Boldur running those items? Oh my, I hope I never have to experience that :open_mouth:

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Yeah I’d love to get my hands on Boots of the Brute, I’d run that with Vow and maybe spec Leap for the life steal.

I just wish some legendaries were easier to obtain. You have to play through the entirety of The Saboteur for a chance at one of four legendaries, then there’s to possibility that yours wont be a perfect roll and although the unique effect alone is worth 1,800 shards who doesn’t want a perfect roll? I think there should be a 50% chance of a legendary drop on advanced and they should all have max stats on advanced as well, that would give incentive and reduce the grind.

As opposed to, let’s say, 25% chance on normal ranging anything from average to max stats but nothing below the average amount, because you know legendary. I dunno, that’s an idea for another thread but that’s my take after a lot of grinding and farming.

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I thought they did away with variable stat rolls and every Legendary is max stat? Also, they upp’d drop rates recently too. I got 3 Legendaries just yesterday on Normal over 1-2 hrs.

Nah, they averaged the stats on lore legendaries which I don’t understand - why not max stats? - but drops still have fluxuating stats. I for three consecutive drops form The Sentinel yesterday, one from each boss in the same match, and a friend of mine had Geoff drop two of the same legendary lol. I got a low-ish Vyn’s Quiver and Chrono Key so had to re-farm because my OCD says no to imperfect stats lol.

The increased drop rates are great, but it’s still a grind to farm those real top-tier items.

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Oh ok, thanks for clarifying. I’m alright with any roll’d stats as long as it’s the combo I want. It’s really all about that slow every 3 seconds from melee for those boots, 1-3% Movement/Attack Speed is negligible.