Curse is Thorn’s passive. After charging an arrow fully, it will apply curse to an enemy that’s hit. However, charging up an arrow slows Thorn down–and the damage gained from a charged arrow is not massive. But, that’s what curse is for. Cursed status makes the target take 25% more damage “from Skills and charged arrows”.
So, in order to get a benefit from Thorn’s primary weapon, you need to hit your target with two fully charged arrows. Does this have any DPS gain whatsoever? I don’t think so, and I haven’t seen it in my games. Cursing for a skill damage bonus is huge, though.
Now what about Thorn’s T2 helix, cursed earth? “When Thorn is touching Blight’s field, all of her arrows become cursed.
” So, this takes away the charge time for her arrows. Sounds great! But hang on–cursed status only applies bonus damage on Charged arrows, not cursed arrows. I’ve tried to measure the damage output of an uncharged, cursed arrow on cursed enemies, and I haven’t had the chance to get conclusive numbers. But I don’t actually think it makes any difference.
If I could request anything, it would be a shooting range so we could test these values ourselves, or perhaps gearbox could just give us solid damage numbers on every skill