60 bucks is nothing that i already have well over 300 hours play time. I’ve also purchases season pass and all taunts and skins.
as for the balancing they are patching and hot fixing it the best they can.
competition that does it better? lol wow. then get of bb forums.
See that’s the thing read the thread title “How does Gearbox plan to improve the player population”
The thing is it really doesn’t matter if you can justify YOUR $60 cost and 300 hours the thread is about getting more new players not making sure the 500 players we have are good.
If they are balancing and patching the best they can then they already lost.
It’s not an unheard of thing for games to just simply do things better, I don’t feel the need to leave this forums simply because stating this stuff is 100% true and shouldn’t be ignored. I want to play this game more but when my Steam version has 500 players why would I play this when I have many other games with 4+ times as many players?
Ignoring issues will not solve a games problem and telling people to leave the forum when they have a genuine problem is not going to help the health of the forums.
The problem with the game is player retention though, not getting new players. Gearbox needs to offer reasons for the people who already have the game to return and keep playing, not get brand new players who will also just leave.
It’s more or less a double edged sword, you can get new players or retain the ones you have. I say it like that because if Gearbox tried to do both I assure you they will break something else in the process.
If we get new players the old ones who are still here ideally are going to still be here so retention isn’t THAT big of an issue. New players are going to see all the cool looking characters then realize the characters are end game tier which means they have to play stupid amounts of games before they can really have fun. That’s a terrible thing to throw on people who you expect to BUY your game as well.
Then you can go F2P and there lies the bigger problem, if the game keeps the same state it is currently in and goes F2P you will get an influx of players…for a month if that. Then we would go back to the same problem we are currently in. Evolve is a game that tanked as a buy to play game and with that it went F2P it did well F2P for a time until the same crap that made the buy to play players leave made the F2P people leave also.
I can’t recall any game suddenly becoming so much popular so long after it’s release that numbers suddenly rise to the extent some people are hoping for. Aye, WoW and other like minded games have peaks and troughs, but that’s usually because there’s a number of people who return for the new content and then leave again. Same goes for any game. The problem is, new player numbers rarely make much of a difference. Either get it right at the beginning or close to the beginning and you stand a chance.
This game is never going to become super popular now. That ship has sailed. Maybe making it a F2P would boost numbers, but even mediocre F2P games suffer in the end if the important parts of the game suck. I know i wouldn’t waste the HDD space required for this even if it was free.
I hope you’re recovery is swift, sounds like a painful hassle
Thanks! recovery of muscle tears takes me a little longer because I am a strict Vegan.
What’s driving many players away is the matchmaking. Many newcomers are discouraged from constantly losing against higher rank players. Many level 100"s get bored of easy matches against beginners. My 2 friends and I stopped playing because of this matter. All the opponents we were getting lately were players on level 50 and below with very noobish skill levels.
they need to kill trying to match a team at equal skills levels and start trying to match two teams at equal skill levels. I quit because it was taking 5 or more minutes on PS4 to find a game and then it was usually a face-smashing. I attribute this to me being on the low end of ELO, so it matches me with other ELOs then slowly spread the acceptable matchmaking range for the other team to find a game.
This experience happens to everybody and drives away new/poor players. Which isn’t good for overall population. Apparently the match-makng was hardwired in to something and was the single biggest cause of this games death spiral. If heads were going on the chopping block after the debacle that is Battleborn I’d look at the matchmaking design team.
A couple hundred thousand units sold
Actually it’s much more. https://steamdb.info/app/394230/ says it’s over 250k owners on PC only, and each of both consoles have even more. So we’re at about million or more copies sold.
Seems like a success for limited promotion unlike the recent Ghostbusters Flop
yet your on the battleborn forum? go away troll
Rather than get into namecalling, just flag posts that you find troublesome, please.
~500 peak players on PC is success? Now Im interested in hearing your definition of trainwreck
The trouble is, I’ve never heard of a train wreck that I can have a huge amount of fun participating in. Battleborn has low numbers; I’m sorry about that, because it does affect matchmaking, but even more than that there are a lot of people who’ll never get to have fun with it like I have. The people I know are put off playing not because of anything about the game itself, but because they’ve heard all these assertions about how the game is dead and unplayable and the servers will be shut down tomorrow. None of this is true from my experience.
In my experience Battleborn is flawed, but it is also a superbly written, generically ambitious, regularly fun game. That matters more to me. It’s still perfectly playable and I do so every day. Who enjoys a train wreck?
The question is, does anyone care?
I do. I don’t play the top-down moba’s because I like being immersed in the world I am playing. Games like LOL just look stupid. Like playing an RTS without an army to command. I’ve played a few of them and I don’t care for them. They are something for the casuals to play I guess.
Battleborn is the only game like this for now. And what’s sad is millions of casuals are off playing trash tier games like LoL, TF2, etc. Overwatch I actually respect though, even if it’s completely different.
Friends, I hope that one day you get the chance to make a game and release it to the world.
Making a game is still worlds away from marketing one though. Games have live or died on hype alone.
Still, the way this is bleeding players does make one suspect there’s a persisting quality issue that’s driving people away, people have the game but aren’t playing any longer.
Improving player population at this stage is a difficult task. Seeing there’s already a large pool of people who have game but have since abandoned it. You’d need something to signal to people out there, a credible reason to look at Battleborn again. Probably some very radical changes, something newsworthy that the game press would actually consider worth talking about. Because its very hard to get someone’s attention again, after you’ve lost it.
Gearbox should be looking at other free to play games that have huge populations and rake in the money.
Battleborn is still a new game, and an amazing one.
I just can’t comprehend that it could die. How many games of this caliber ever die?
Team Fortress 2 is literal cancer, and 500k people play that garbage a day.
There has to be a way.
I agree with @hungrypot. The game has a quite impressive game owners base (probably more than one million among all systems), but they don’t play. They won’t come back if the game goes f2p.
But, well, if f2p would bring a good amount of active players it’d help matchmaking and queue times and those game owners might come back.