Friends, I hope that one day you get the chance to make a game and release it to the world.
Making a game is still worlds away from marketing one though. Games have live or died on hype alone.
Still, the way this is bleeding players does make one suspect thereâs a persisting quality issue thatâs driving people away, people have the game but arenât playing any longer.
Improving player population at this stage is a difficult task. Seeing thereâs already a large pool of people who have game but have since abandoned it. Youâd need something to signal to people out there, a credible reason to look at Battleborn again. Probably some very radical changes, something newsworthy that the game press would actually consider worth talking about. Because its very hard to get someoneâs attention again, after youâve lost it.
Gearbox should be looking at other free to play games that have huge populations and rake in the money.
Battleborn is still a new game, and an amazing one.
I just canât comprehend that it could die. How many games of this caliber ever die?
Team Fortress 2 is literal cancer, and 500k people play that garbage a day.
There has to be a way.
I agree with @hungrypot. The game has a quite impressive game owners base (probably more than one million among all systems), but they donât play. They wonât come back if the game goes f2p.
But, well, if f2p would bring a good amount of active players itâd help matchmaking and queue times and those game owners might come back.
I owned this game but returned it a couple of weeks ago, at least until theyâve fixed these issues with the servers in Australia/New Zealand
Tbh the only problem I have with the game is the matchmaking and the arbitrary pricing of skins (and that you canât earn platinum in the game at all despite BB not being a f2p game).
I had to quit PvP because 1) Iâm tired I can only get matches on Incursion (I like Meltdown and even Capture a lot) and 80% of those are on Overgrowth 2) the wait times get longer and longer because of dwindling population even on PS4 3) uneven matches where you either get crushed or do crush (for me itâs rather the former because I mostly solo queue).
I love the game and Iâd never play any other MOBA because I think the character designs and communities of those are pretty horrible. So I really hope Gearbox/2K can sell their soul to the devil or something to save the game.
Not to be disagreeing with you but I do not understand what you mean by superbly written, would you care to elaborate for me?
Well, it wouldnât be the first time people have disagreed about the quality of art, so if you donât agree I wonât mind a bit. But I do think the writing in Battleborn is really excellent. Itâs memorable and unique, and regularly has me laughing. The Borderlands series is distinctive for a very quirky kind of humour and Battleborn has its own version of this too⌠There are too many great quotes to repeat here. One of the things I like best is that each episode of the story has so much dialogue, which allows for great replayability. The player interactions / call outs are also très amusant and suggestive of a wider character than is permitted in the framework of say a PvP match. I basically bought the game because someone mentioned how much the writing delivers and I wasnât disappointed.
Thanks for clarifying but in my personal run with the game the story mode wasnât my type of cookie to eat a lot of. I did enjoy some of the quirky jokes because it reminded me of Borderlands a lot but most of the jokes to me anyways never really held up to the standard I saw in Borderlands 2 with your interactions between different people.
The main issue I have had with this story mode is how it seems like itâs very episodic and can be played in really any order and you pretty much have an idea of how things work. Some people may like not feeling locked into a path but in my experience I always enjoyed a story more when it has more flavor to it. Nothing more mehh about it than mission 1 being on this planet than you jump across to a new planet for mission 2, 3, 4, ect.
However donât get me wrong I have had great fun with this game due to the fact that the combat and helix trees were able to hold me in enough with things to play around with that the lack of story for me wasnât an issue. This was one case where I was happy to not be locked into a path because there are so many fun ways to play any character. In this regard it reminds me a lot of Borderlands and I personally feel does it a bit better.
I think the biggest problem with this game right now is not everyone wants to play PvP when all the marketing material they DID do before release was all hyping the story stuff but now that was back in May and there has been no new âstoryâ type content where we are having more and more new characters which only helps the PvP crowd more than anyone else.
The main issue I have had with this story mode is how it seems like itâs very episodic and can be played in really any order and you pretty much have an idea of how things work. Some people may like not feeling locked into a path but in my experience I always enjoyed a story more when it has more flavor to it. Nothing more mehh about it than mission 1 being on this planet than you jump across to a new planet for mission 2, 3, 4, ect.
Yes, this is a totally subjective issue but I know where youâre coming from. I can see how not everyone likes the idea of an episodic, not wholly connected story. In general, I myself prefer a linear narrative, though Iâm interested in different ways of telling stories so donât feel wedded to it. Battlebornâs episodes are linked by concept and theme (both of which I think are very strong), rather than progression, which certainly makes for a different kind of game than Borderlands 2. It does focus more on replayability (though Iâve replayed Bl2 many times and it still makes me laugh, I tune out some of the experience and narrative now). The large number of characters makes episodes into a kind of template, which you can use to replay in radically different ways.
So I understand if story mode isnât everyoneâs cup of tea, but thatâs because of what it is, rather than that it was done badly. I see that if people were seeking a Borderlands-type story - which the marketing, in my opinion lacking a lot, did suggest - it would be a disappointment. But I personally feel the writers are to be commended for what theyâve created here, which isnât something I say lightly.
With some Barry Manilow and scented candles?
Barry Manilow and scented candles
There arenât many things I couldnât be persuaded to with those incentivesâŚ