I completely felt the nerfs were justified as he was not only very good early game but a 1v5 monster end game as his burst potential was just obscene for someone with his role. After doing a few matchs with him i noticed they not only nerfed En Fuego’s initial damage but also all of his skills damage by about half except for i believe dragon splash but i couldn’t remember how much it did before the nerf. Did they mean to nerf all of his skill damage making not only clothesline almost useless early game except for the slow but also making his 10th helix right side just plain unusable? “it was already really bad”
However even with the massive changes even ones they may or may not have mean’t to do i really like where he is now where he should be as his early game has really been toned back and his late game is still very good. I can still dive a team and disrupt them late game and pickup a few kills without dying which is his role essentially. I don’t think the height on his dragon splash should have been nerfed as it added some extra mobility in both incursion and meltdown.
Here is one of my matches from last night so you can see he still does high damage but is much more inline with the rest of the characters. yes they were down one but Rath was afk for the first 5 minutes of the match so it was a 4v4 for about half the match. All of my matches pretty much went like this with me having the highest kills and damage in all of them.
