I’ll add my two cents since we are discussing changes to Maya’s skills. I might get carried away with this and will be all over the place.
Mind’s Eye: Replace the Melee Damage boost with 6% accuracy. Other than for goofing around melee damage on a non-melee oriented character is rather pointless. At the least accuracy bonus would fit in with the sharpshooting aspect of the skill.
Fleet: I honestly believe this skill should have something else but not sure what. I wouldn’t mind having it have damage reduction but that does not really fit with the name nor the whole feel of the tree but that is really one of the few if only thing she does not have boosted (melee damage is an all or nothing sort of deal).
But if I could I would make it boost damage resistance by 10% per rank and that would make it to where Maya could use a Rough Rider effectively.
Sub-Sequence: Increase orb speed and have it travel through ALL objects to the nearest target.
Sweet Release: Increase speed at which healing orbs travel by 20-30% as those orbs move really slow and if you are fighting from mid to long range you’ll have a beard by the time they reach you, and that is for the ladies that play. If 20-30% is not enough jack it up to 50% or higher.
Restoration: Increase the health bonus to 4-5% per rank just for giggles.
Recompense: Allow the standard damage reflection to work with shields and double the damage when Maya takes health damage. Possibly triple or quadruple.
Helios: Scales using Cloud Kill’s numbers or higher to at least do as much damage as a green or blue incendiary rocket launcher, if not purple.
Flicker: Make it multiplicative if it is already isn’t and if it is increase it to 9% per rank. I have never found Flicker to be that good of a skill when I did go for elemental damage.
Backdraft: Remove the melee bonus and replace it with a spike shield effect that deals incendiary damage and have it scale to where it hurts quite a bit. Other than for funsies Maya is not a serious melee character but with both Backdraft and my modified Recompense she would become a human porcupine of sorts.
Ruin: Increase DoT damage by 100% which may or may not be overkill. Just to give the skill more teeth and have its use go a bit beyond simply just slagging.