How well does it do against the shields (shock phase notwithstanding)?
Aurelia does have a few Critical and Gun Damage boosts that aren’t Sniper or Cryo-specific. I’m wondering if they’re enough to take the shield out at a reasonable pace with the Pulse.
I went ahead and tried it. Solo and with BAR on, after the first two shields in the first stage I was empty. Logan’s gun and sham helped. For the health phase, I wish I had an explosive badaboom.
During the shock resist phase, the electric badaboom did less damage than a ravager. Hope that helps.
It actually does pretty well, it obviously doesn’t melt them like a Rosie would but it’s effective and it keeps her alive. I use a cryo rosie for the shock phase and it gets the job done but I’ll try your suggestion and go with a non elemental gun next time.
so, I stole a bunch of stuff from my other vault hunters and tried the make-shift badaboom approach on my sniper spec aurelia. It failed horribly. I’d be happy to hear your advice. One problem is probably the Large Caliber skill that reduces the launchers mag size, thus forcing me to do those long ass reloads, and another issue is probably me not jumping onto those platforms when the ground turns into lava. Any other suggestions? Maybe even use a fire launcher after the 3rd shield phase?
I’ve been having trouble reproducing my good run on Deadlift.
I’m not even playing with Snipers and it feels like I’m playing a less-durable Sniper Zero.
I did have one where he glitched out and stood still. Got to shoot his backpack with Fridgia for endless Cold as Ice.
The damage output is not the issue.
I feel like they missed something when they were designing her trees that they nailed with every other TPS character to date: durability. She has practically no reliable, substantial source of it that doesn’t require a kill, a Sniper Rifle, or a Servant.
Frigid Touch should have been Cryo Lifesteal while Cold As Ice is active, instead of a kill skill. At the least, it would give you lifesteal from your Action skill while you used other element guns. And if you use a Cryo gun, you’re invincible. This is actually already the case, given kills.
For mobbing, it would have roughly the same amount of uptime, but we’d actually have a way to survive against (shielded!) bosses outside of co-op.
They’ve been doing so well with the character design. This is a step backward. Too many restrictions. Compare Athena to Aurelia to see what I’m talking about.
With the sentinel I always have the vibra pulse equipped. The shields drop fast the first the times so no issues.
I usually sick with it for the end of the first phase just for healing and include gernades for extra damage. Bonus package does a fantastic job on the second phase so I tend to use those.
After the first phase I spam Bonus packages. put one in the right spot and one grenade can almost take out one phase by itself.
Also my shard only is sent after the smaller guys. That way I get healing at all times from the vibra pulse plus her kill skill remains active for almost the entire fight.
Basically you need some sort of moxxi weapon to survive
Often times games use this design, the character’s with the furthest effective range are the least durable. IMO this design shouldn’t be as severe a limitation in borderlands because of a few reasons.
The characters should be generalists. Its an entire game that a class is expected to get through, they should be able to do a little bit of everything. Sure, maybe X class is the best at killing mobs and Y class is better on bosses, but they generally should be able to hold there own for both.
In other games, the snipers, mages, and archers or any ranged damage class is more fragile because they don’t have to put them self at risk and they have the option of fighting at range while the assault or warriors don’t. In most games if you picked a more durable class you aren’t worse at fighting at range, you simply can’t fight at range at all. Thats not the case for Borderlands because any character can use any weapon type, meaning snipers and railguns can be used from across the map by Wilhelm
Generally, in the pre sequel, character’s pick between hit points and recovery, DPS, and utility skills and try to balance it out by making a survivable high damage character. Every other character has a better selection of recovery skills, why should the baroness be limited in this aspect?
Very true. It kinda fits under the idea of generalists. Sure, with boosts to Sniper damage output long range is ideal, but because this game throws closer fights at you she should be able to handle her self in them, because not every situation can be approached from a distance.
Reading this thread makes me so glad because I thought I just sucked playing with Aurelia lol…she really is a less durable sniper Zer0, even without actually using snipers.
Is Zero really more durable in terms of skills though? Didn’t most of his survival come from moxxi weapons? I remember I got pretty frustrated playing zero dying to spam that was intended for the decoy, could be I’m just bad. With how little moxxi weapons exist in this game you would think this character would be a bit more sustainable.