A couple of things.

First, you can modify how your skills work from Options->Gameplay.
There is something called ‘Skill Activation Styles’.
The options are:
Standard
Quick
Instant

Please note that whatever you choose…it will be for all characters.

Standard is the default, but I go with ‘Quick’.
This means that when you activate Shadow Fire Pillar, you keep the button pressed down, and then upon release you activate the skill. (I find this better than Standard which forces you to click twice)

Next, I mostly play Meltdown, and I play a minion-clearing, buildable-destroying, shard-gathering, buildable-building build. (Which also works pretty well in Incursion)

So I clear minions (usually want to up my skill damage), gather shards, and build stuff.

I typically look to have the most damage done, most minions killed, most buildables built. Sometimes I end up with a lot of kills, sometimes with only a few, it really depends.

Here are the skills I go with:

I used to go with the push-back on Nullify, but Blind seems to be the better option now.
I like to recharge my shields on Nullify, so if I have to, I can run into a situation, then Nullify out while getting some protection.

I prefer Preamble of Pain at 4, because the minions will normally stay in it and then I only have to worry about landing 1 shadow fire pillar.

If you want more ‘easy’ BB Kills you can go with Renaissance at 5, but otherwise either of the other choices are good…though I tend to go with Prognstication more times than not…as I like that after Nullify I usually can instantly cast Shadow Fire Pillar ago.

At 6 and 7 I choose to increase Shadow Fire Pillar damage and skill damage.
At 8 and 9 I reduce Nullify Cooldown and Shadow Fire Pillar cooldown…and then in PvP always go for the mutation.

For gear:

I just got an almost perfect Codex Fragment from an Archive run…so I might go with that in her build. (Skill Dmg + Max Health). I will probably pair that with a 0 shard generator (- reload) and a 0 shard wrench. (-reload).

Skill Dmg, Cool-down, movement speed, & Shield/Health seem to work best for her…and if you go buildable (which I think works best) you probably want to at least go with a shard generator…and if you fully commit or have a legendary, go with a 0 shard wrench. I saw someone mention Firmware Update as a legendary (Cooldown + Sprint) and that is a really good one as well.

As far as playstyle goes, here is what I have learned:

She is really squishy so you have to hit and run. Always stay on the edges and don’t get down and dirty in the fray, because you can get focused down fast…especially at higher levels.
I normally will start with a pillar, then nullify to get my pillar cooled down, pop another pillar, finish with Paradigm if I have it/need it, then jet out…get more shards, build more buildables, and then jump into the fray once again.

Also, if there is an Ambra on the other team…I have found that I just have to stay as far away as possible. With Ambra’s upgraded range on her fire beam, along with Ambra’s movement speed…it is hard to get away if she gets a lock on you. You rely on mobility to stay alive and the auto-aim of that beam completely negates that.

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i would tell you, but i would have to kill you immediately after. actually, what format do you play on? i will private message you with exactly what you do and exactly what you wear, because so far nobody has even come close. there is effective, and there is literally taking over games to the degree that no other character in the game can. the difference is in your helix choices, gear, and choices.

i have literally never, no matter what, seen an orendi player with a higher kd/win percentage than mine. and that includes the orendi whose team won the reddit tourney. even got him beat

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Better than johncena on Steam? Cause that guy is a beast Orendi.

I’d say I’m decent, but I’m not a great pvp player, so my kds aren’t top of the line amazing. But, I personally average 12 kills, 3 deaths, and 50% or more of the minion kills.

I’d love to hear your thoughts on Orendi though if you are as grand as you say. :stuck_out_tongue:

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@ihaveseasonpass

I play on PS4.

My PSN is FilthyLittleGod

Please feel free to private message me or add me on PSN

@FlamesForAll @diekthx i play on xb1 so no problem sharing my thoughts with you guys in a pvt message. i only ask that you dont really post about it on a thread once you see what it does. ive watched the guys on steam. i literally have like an 8.0 kd on orendi with triple sum just on her, and that is with two accounts sharing time. the other account is literally 1 kill from just orendi having 3 sum as well. over 90 pct win pct as well.

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I’m not sure if the secret is all that secret anymore hah, seen a lot doing the same

@ihaveseasonpass

Sounds good!

You’ll be messaging me on here, then?

ive still yet to see another orendi do it outside of our group. and just wearing the gear is only half the battle. look at your boy grindout lol. didnt work too well for him haha.

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Poorly! Pendles needs easy kills!:smile_cat:

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@studdugie

Ha!

You win this thread!

:joy::joy::joy:

Early Alani is easy enough kills for him, I dare say. Always have to repay my tragic super fast deaths to Pendles early game in kind end game as Alani.
:stuck_out_tongue:

Her nulify is more an escape skill and combo tool than anything else (does work well against pendles). When you use this spell it is mainly to CD shadow fire pillar again. As he passive takes the CD time away by 8 seconds.

Which is why Prognosticombo is incredibly good to pick. Because you can almost instantly fire two shadowfire pillars and CD nulify at the same time. Or take the other one and with 10% CDR you can instantly double pillar.

If you’re not good at hitting pillars use preamble of pain at lvl 4, if you are use Encore (until lvl 12 I’ll explain). I enjoy using Encore because its simple for me to double pillar people as they are walking backwards.

Things to note:

If you use Orendie’s Legendary item you can not use preamble of pain. The burn damage actually procs the 25% buff so the first 2 of the 3 ticks will be 25% stronger and the damage of the pillar actually won’t be. However, you can use Encore/ Pillar storm to activate it.

Having Encore nerfs the secondary pillar damage of all other pillars in pillar storm by 50%. Bad coding. So what I’m saying here is you’ll almost never get good effect from Orendie’s legendary so just don’t use it.

You want to aim shadowfire pillar slightly behind them so they move back into and then you can get big damage on them.

You can literally fire the second pillar in Encore instantly so you can double pillar the same area and have them explode within like .1 seconds of each other.

Stats you want:

CDR
Skill damage

Take those two and GG roll a skills damage item for like 15% then get two items that give flat cdr so you can reach 10% and that’s all you need. You don’t need anything special. I literally used a white cdr, purple shield recharge with 4.5% cdr, and a blue double skill damage on shield hit.

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Orendi is a beast. I have her mastered and she is a non-stop firing machine. you basically stay about 20 feet from the enemy and hold down the right trigger. her pillar should be the base of all damage so make sure you helix those buffs for sure. nullify is a great get away tool, but once helixed correctly it resets the pillar instantly. I used gear to reduce cooldown times and increase damage and crit. the amount of damage she can put out is tremendous. the good way to play her is to stand near a choke point and just pour fire a few feet behind it. when most players hear the sound of an incoming pillar they will run and you can really control those spaces that way.

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Rendi Rendi Rendi Rendi Rendi Rendi… pflgghhhbfffft… FREAKING RENDI!!!

(Great writeup!)

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@FlamesForAll @diekthx
this is why i sent you that info in a pvt message lol. im really hoping that stuff like what this guy wrote becomes popular.
@hexhammer let me help you out, bro. i tried to explain this stuff to you a long time ago on xbox, but you tried to argue with me even then. you do realize that when you choose encore you HAVE to land both of those pillars in order to do even less damage than just choosing preamble and landing one, right? you do also realize that by choosing encore you are nerfing your own pillarstorm, right? theres also one other thing youre doing that is crazy, but im going to leave that one alone because i want as few people choosing the helix as possible

Orendi’s legendary got nerfed enough that it isn’t worth a wiff for the increase damage.
She’s more than capable of pushing out the damage without out.
Also, unless they finally fixed it, the encore pillar does work with prognosticombo(even though it isn’t suppose to)…and that is the most insane thing I’ve ever had the pleasure of doing in PvE. Nonstop pillars! I wouldn’t recommend it in PvP though.
Preamble is better for pvp. Better for minion waves, better for player killing. And better with Pillarstorm, which is already absolutely disgusting.
Hey. I play on XOne, as well. Also PC intermittently. May switch back to PC since my buddies haven’t been on.

I literally said that. If you would please scroll up and read THE POST you would know.

I also said if you can hit pillars its okay to use Encore, if you can’t use preamble because its guaranteed damage.

Also I’m pretty sure both Preamble and Encore scale exactly the same as each other provided you can hit Encore.

You just straight didn’t read the post. Encore is perfectly fine to use pre 12 if you choose to use it. It will also be the only time you can really make any use of her legendary.

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I would advise extreme caution when making this change. Like Uncia, I flipped to Quick once I saw it was an option. The problem is, any skill that requires a second button press(Oscar Mike’s Airstrike for example), or activates on press(Oscar Mike’s stealth, Montana’s Hailstorm etc.) will NOT follow their rules or this one. For stuff like OM’s Airstrike, it will indeed activate once you release the button. But you won’t be able to fine tune target the airstrike once you PRESS it. Your thumb’s going to be on the triangle, and you will lose PoV control until it’s back on the analog stick. For stuff like Stealth or self targeting skills, it will activate on the PRESS, not the RELEASE.

This can throw your game out of sync until you change back. I did and jumped back, and instead of using a modification to the button clicks, I got used to just feathering the L1 and R1 buttons for a skill-shot by default until I see the animation. That way, I still have the flexibility to aim them when I need to, but I’m not trained to aim EVERY one of them.

I just had a match using this build and did the highest damage: over 120k. I swapped out Orendi’s legendary for a Shield Web Interdictor (it had better skill damage), and a Firmware Update 1.51C. I use a zero-cost shard generator so I’m not always hunting for shards, but I do grab them as I’m able to. I think I’m going to stick with this build and loadout because it’s hard for me to land that second pillar and I didn’t really notice much of a difference between it and preamble, especially against minions and thralls, neither of which will jump out of a shadowfire pillar (except for the lone thrall you have to defeat to capture the point).

which you cant even use in any game that matters. preamble does about 200 xtra dmg, which is essentially the same amount the second pillar would do. the first pillar does less damage because it wouldnt have preamble. you cant even one shot a minion wave without stacked skill dmg gear until probably around 8 or 9 without preamble