The current method for scoring is great. If a tie occurs, using the kills/assists is good because it will accurately judge the way in which the individuals of each team played the game. Teamwork will show as a good team that works together and protects each other will usually end with a higher score.
Incursion matches that end at 50/50 are usually long matches that are very intense. Come from behind victories are some of the most prized victories a good player can have.
I’ve played many many incursion matches. An example as to why I think the current system is good, and needs no change is this.
I have a party of two of us who have played many matches together and know the game well. We are paired with 3 player below level 15. The other team consists of 5 players between lvls 20-40. Considering our levels it’s a fairly even match (my friend and I are both 50+).
The other team pushes constantly but extremely disorganized. With good teamwork and my friend being a incredible Miko, we kill the players on the other team over and over. They push to far in, over estimate their abilities, and don’t retreat when they should. To further their push, they decided to spam elite bots and thrall minions non stop. Our fellow lower levels were struggling, but over the course of the match as low of level as they were, slowly started playing well.
We were playing the objective doing everything we could defend our first sentry 10 to 15 min into the match, but it goes down from the sheer zerging tactics we were up against. The enemy kept up the same tactic, and we kept defending and picking them off since they were not working together as a team. As their revive timers started to increase though, their push slowed.
Jump to 3 minutes left, and we are right at their first sentry, and dump everything we have on it. We destroy it with less than 1 minute left in the match. Who was the better team.
Of course we took the victory from them. I’m sure they were quite upset to lose. But examining the scores, we had well over 2 times the score they had. My friend as Miko had 15+ kills himself with almost 150k healing. We died once each. The other team… all of their KD’s were negative. Even our low levels pulled positive KD’s. Now, obviously we had way more kills, but if we were not also playing the objective we would have lost our last sentry bot.
The game should not reward teams for zerging tactics and poor teamwork if the match results in a tie. I don’t know 100% how the scoring works, but some of the other stats would be okay to be factored in. Spawning thrall and spamming them non stop should count against a team’s score in my opinion. Gearbox made the right call with the scoring system how it is now, though everything I’m sure could use a little touching up.