I did some testing after some confusion in the Moze thread came up about whether or not using the Band of Sitorak (or shields like the Ward) was abusing an exploit.
Some of us noticed it a lot, some of us sometimes, some of us didn’t notice it. But everyone wanted wanted to know for sure as it can make legitimate builds abusing exploits.
Thought some people outside that circle would like to know.
TLDR: It can be abused even after the “fix” that was released some time ago.
Here’s the video of how I got it to work:
So the reason it sometimes works and sometimes doesn’t is because I was swapping guns to self damage. The Ogre being kinetic, without skill points or a class mod I wasn’t able to break the shield without multiple hits.
The shock Cutsman was able to shatter my shield in a single hit. The bug only works when your shield is broken in a single hit. This is why it’s so prevalent with the Band of Sitorak, its capacity is low.
Moze is able to boost the Sitorak over 6k where it doesn’t happen consistently enough to really be taking advantage of any exploit. Much fewer enemies hit for 6k, let alone multiple in the mob you’re fighting.
If the shield is not broken in a single hit, the exploit is removed and the damage stack is reset. While this is an exploit, it’s not usually build changing. If you’re doing Takedown runs or Slaughters you’ll notice it a lot more with an original capacity Sitorak.
Wouldn’t mind a fix for this as the Band of Sitorak is one of Moze’s best shields and exploits like this make builds illegitimate.
I wouldn’t call any build that can have this happen with other While-Depleted-Bonuses wrecked though, as it’s not at all consistent with other shields.