Ghalt is the character I have played as the most of my time on Battleborn, I love him in every aspect. Seeing how he is being played a little more then normal thanks to the winter update, I want to explain how to be an effective shotgun shogun. (This is based on my experience as ghalt and what I observed other ghalts doing, other input is accepted)
LEVEL 1: Big Draw
Why big draw? I’ll explain later
LEVEL 2: your choice
The three options for Lvl 2 are either Aoe damage, increased trap damage, or spawn bombs. I pick the bombs because in case the trap doesn’t hurt anyone, the bombs will, what sucks is when the trap is destroyed before it explodes by itself, It won’t deal any damage whatsoever ever if that happens
LEVEL 3: Barrier
Increasing pellets per shell theoretically should increase damage of the shotgun, but since the update, getting killed is more common, so I want my shield to be stronger and recharge faster for defense purposes
LEVEL 4: Speed and Range
Anticipating when to throw your hook to get someone is important, having speed, range, and a bigger grab radius makes it easier to pull this off, Ghalt has a tell when his is about to throw the hook, so most players will jump out of the way, you need to either wait for them to jump then throw, or make a good guess where their going to be jumping, most of the time it’s to your right since the hook flys from your left hand, and we all know to pull them into your trap, that’s self explanatory.
LEVEL 5: More Damage
I personally think that hobbling shots need to be removed or edited in how they work, besides that, more damage from your tactical shells will come in handy later
LEVEL 6: Drain chain
This is commonly used, drain health and shield from any target pulled, health for your trap is obsolete
LEVEL 7: BOTH BARRALS BLAZING
I love both barrals blazing, it’s the least used option because of FIRE RATE, however, it deals BIG damage when you land the shots on a target, combined with tac shells with increased damage for tac shells (lvl 5 helix) makes for a deadly Ghalt at close range
LEVEL 8: reduce trap time
The left option basically, it reduces the time for the trap to explode by 1 second, trust me, it helps
LEVEL 9: amp damage
Targets pulled deal amp damage…self explanatory
LEVEL 10: Can’t touch this
When duel wield is active, your immune to every crowd control effect, meaning no one can stop you from both barrals blazing.
I would use any of the following gear types for Ghalt:
Sheild recharge rate
Shield recharge delay
Sprint speed increase
Cool down rate
The legendary I would use is GO-GO Juice, stack then sprint speed to counter act Ghalt’ slow movement.
That’s all I have, any other suggestions or counter suggestions I welcome you to tell us.