I was trying to follow the camerautils example because it shows camera position in real time… but i am a little lost.
I have an event i want to execute once two ships come within a certain range. As the ships are under 4000 distance away I want to display the distance to the player on the screen in real time.
The function I use to calculate the distance works just fine… but how to display in real time with ATI functions is a mystery to me.
On the plus side the player’s experience is turning out quite nice. Trying to get the Vaygr mother ship 1120 distance from a dreadnught is tense and requires the player to zoom in and utilize good ship steering… if you can image trying to delicately maneuver something as large and slow as a MS with pin point accuracy to a drifting Dreadnaught while a battle is going on around you… i find myself watching the ship with anticipation as it approaches every so slowly… and there is an added benefit of the visual of a battle being witnessed up close (which we rarely do anymore). It has a cinematic feeling… now add in the display of the distance as the numbers get close to the desired outcome… it just feels good! Right now I keep the log file open and keep refreshing to see the same thing… lol