Appart from the obvious bug fixing required, Zane need quite a few tweak to be really … efficient.
Not much is needed though :
For his support build (shield tree) : Give him a talent take make him ignore cryo immunity : Obviously if a whole tree is about cryo, having ennemies immune to that, ans especially annointed, is ■■■■■■■■.
Make his kill skill work while in FFYL (Honnestly, the game is currently balanced around the fact we need to use it more often that’d we want to) and even activate while he fall in FFYL (Might add this to a talent in the kill skill tree)
For the rest of his build : Make the current ultimate of the Kill Skill tree, meaning that the kill skill activate when Zane use an ability, a baseline effect on Zane, and this for multiple reasons :
All his ultimate are currently made to buff his ability (and to make them scale with your equipement) : We need the exact same thing for the drone
Zane rely mostly around kill skill, and those are unreliable without this talent on any enemy that matter (boss, annointed). It make building Zane for M3 quite dependant on this talent, especially for solo
Kill skill don’t activate on friend kill in multi, meaning this talent is often the only way to activate said kill skills