I love pvp, I really really do. And I don’t MIND pve content for doing lore and getting loot and character exp. But really pvp needs some love on the reward side!
So my advice is…add gear drops for certain objectives being completed! How would this work you ask?
Let us take Meltdown as a good example. Your team manages to get 250 minions into the compactors…great! At the end of the match you get a single piece of loot, common to rare!
Managed to get all the way to 500? EVEN BETTER! You get a another single piece of loot, rare to legendary!
And that is just the example for map based objectives. Still working up ideas for how to make individual scoring in PVP rewarding so feel free to give feedback!