I’ve been doing a little bit of idea crafting on how to improve things/fix problems in borderlands. One of the first things i looked into was the skill trees. let me know your feedback and/or tell us if you have any ideas yourselves.
Problem: Post launch level increases lowers build diversity. less of a problem in BL2, its more of a problem in BLTPS and BL1
Solution 1 : Add a 4th skill tree to each character post launch - mostly self explanatory, bunch of new 5 point skills and 2 or more G.C.(Game changers) skills (One point skills)
Solution 2: Expand existing skill trees to each character post launch - add more skills through out the skill tree 5 point skills and G.C. skills
section notes- i know both of solutions are basically more skills but the problem isn’t mainly levels, its how far down you can go down skill trees all at once. like i said not as much of problem in bl2 but more so the fact in the other two borderlands and you so many skill points but not a lot of skills to invest them in(at least decision wise).
Improvement: How to make the skill tree more interesting in BL3
Solution 1: special/breakthrough G.C. Skills - let say you can get special skill points, maximum of three(one per play-through, maybe through a special event in the story) and there would be six special skills, three of those being breakthrough. to explain a special is a game-changer skill that require a special skill point. Then a breakthrough skill is also a G.C. skill that requires a special skill point but lets you break into the middle of another skill tree from the middle of a skill tree, giving you the chose to skip portion of the skill tree but miss out on possibly good skills and G.C. skills. for example if this concept was in BL2 and your playing Zer0 you can break into sniper tree from his Cunning or Bloodshed getting to Critical Ascensi0n faster but skipping past skills like B0re. I’ve explained this visually here in this video or picture below(S= Special skill, B= Breakthrough skill
Solution 2: skill tree dedication “skill”/buff/stats - not sure what to call this so ill just call it dedication stats. The idea with skill tree dedication stats is, along side picking a skill in the a skill tree you get small bonuses for putting points in said skill tree. to put this with more detail,(warning I will be using random numbers up a head, just want to note I’m not a game balancer and never been one so if you think the numbers i state is too low or too high, lets just pretend we’re in unicorn/fairy world and the numbers are perfectly balanced) lets make a hypothetical character, lets call him Joe Smoe. He has a skill tree called beefy Boi, this skill tree dedication stats are health, shields and damage reduction. so every point you invest in that skill tree increases his health, shields and damage reduction by 0.5% per point in that skill tree. Maybe even make so that the more you invest in the tree the more dedication bonus you get for future points, for example the first 5 points in the tree give you a bonus of 0.5%, the next 5 will give 1%, then the next 5 will give you 1.5%, so on and so forth.
final note: don’t have a good place to put this but i hope they tweek bad/under performing skills and tweek them sooner. Don’t put this in the main part of the post since i felt it was mostly self explanatory but I’ve spent quite a lot of my time as Maya(most played right next to krieg) and i remember just how bad cloud kill sucked back then and wasn’t until way later, long after i stop playing bl2 for quite sometime that they buffed cloud kill(sigh).
want to talk about other ways to improve borderlands 3? Check out my other how to improve BL3 post(s), link below
Weapon attachment/prefix customization