Currently, the problem with mayhem mode is that it does the big “no-no” in how to increase difficulty, which is it TAKES power away from the player which makes it feel not fun and frustrating. Instead, it should do as the name suggests and cause the game to be chaotic.
Instead of having modifiers that make you do more or less damage, the modifiers should be like one that’s already in the game, which is “enemies launch an extra projectile”. Using this idea, modifiers should be like…
Enemies explode upon death dealing damage to the player
Every 20 seconds meteors fall from the sky dealing damage to the player
Enemy explosions have double the radius
Enemy attacks have random elemental effects when they deal damage
Enemies leave trails of elemental effects on the ground as they move
When enemies die they turn into goliaths
These are the types of modifiers that mayhem mode should have. It would change up the game play and would cause the game to be chaotic and offer a greater challenge without causing players to feel like they are losing power.
Feel free to add any other modifiers that you think would complement these types of modifiers to help the team at gearbox improve the game we love to play!