Cold War is one of Wilhelm’s least understood skills, and for good reason. It adds its own complicated rules to a poorly understood elemental effect system, leaving its full potential hidden from most players.
A few months ago, I posted about how Cold War really works, and most of the reaction has focused on how bad Cold War is for general builds. Since then, I have discovered a new and powerful playstyle centered on Cold War. This playstyle is centered around 3 simple rules:
More points in Cold War is better.
You won’t get many chances to proc CW, so higher proc rate makes a big difference. For this reason, a Terminator com boosting CW is required for this playstyle.
Use shock weapons.
If an enemy takes a DOT without procing CW, you need to wait for that DOT to expire before you can proc CW again. Shock has the shortest DOT duration, while also gaining massive boosts to damage and DOT proc chance against shielded enemies. The Vibra-Pulse is a great place to start.
Use elemental skills.
Fire, shock, and corrosion all have separate chances to proc Cold War. This allows skills like Vengeance Cannon and Hazmat to increase our normal proc rate. With all the frozen enemies, explosive skills like Omega Strike and Power Fist will do at least 3x damage. Termination Protocols will get both bonuses, while Venom Bolts should still be avoided at all costs.
If you follow these rules, Cold War will increase your DPS, incapacitate your enemies, and make Wilhelm feel like a deadly siren.