In what may or may not turn into a series for any given red-texted thing in the game, I would like to chat about red-texted gear. This is not meant to be, ‘is this gear good at its job’. Specifically, if a response is anything along the lines of, “gun can’t kill anything and is a waste of time”, or “that shield is too weak”, that’s off topic. It’s meant to answer the following questions at least:
- What unique effect(s) does this gear have?
- What techniques would I use to take advantage of it/them?
- What parts/accessories are worth looking for to maximize the gear’s potential?
- What skills/COMs/anointments/shield stats/etcetera pair well with this weapon?
For starters, the Peacemaker is on deck:
It’s an Alas pistol, but doesn’t do the normal tracking thing with an alt fire mode: it fires a shot that breaks into four smaller bits. Without a target dummy, it’s tricky to tell how the damage works, but I imagine that (like the Creamer from BL2) if you catch a target at the sweet spot right where the shot breaks into four smaller ones, the target will eat four times the damage. Too close, and the target only eats the main shot; too far, and the sub shots go wide and whiff altogether.
Too close (only one damage point):
Too far (all the sub shots whiffed):
Are unlisted pellets still a thing? (As in, if I pair this with an Amp shield, do I get four times the Amp damage, or the Amp damage divided by four)? I’m taking it out for a real spin here now.
edit - omg they do track the target! I’m not sure if it’s automatic to whatever the detonation was nearest and/or if you need to keep the target in your sights, but the smaller shots will (after a moment) home back in on the target.