First things first, I have 165 hours played (Account name Tananie, feel free to add). I would like to think I have a solid grasp on at least a handful of characters and I will tell you that anyone claiming Rath is OP has no clue what they are talking about. A Rath in the wrong hands up till level 5 is a useless feeder, and after level 5, he is still a pile of garbage unless a few conditions are met: His ult is ready and he happens to get the drop on multiple characters at low health.
This is the only time he is really of great use is spinning through a group of low healthers. Otherwise you are running around the map tagging minions, then trying to sneak up on people and try and finish off those at low health before the others notice you and tear your squishy ass apart.
Oh and did you know Rath can easily have his ult wasted by simply melee attacking him out of range? Yeah. Not to mention he can get stunned out of it all sorts of ways.
While that fact adds to his crappiness, let’s take a look at other issues:
A: Needs to be instant cast
B: Needs a much faster recovery time.
We are offered some helix choices to amp up Crossblade but they are worthless because of how hard Crossblade is to land on anything not sitting still. Then even if you do hit with it, you’re punished with a long recovery time which is pointless because it’s not like the skill is that powerful warranting leaving you a complete sitting duck post cast.
At helix level 1 we are offered Slowing Strike as an option to Crossblade, but you’d be an idiot to pass up Waveform to augment your Smash as it’s practically a necessity to widen Smash’s cast range. I will get into that next though.
2: Catalytic Smash:
A: Needs to have Waveform Smash helix option built in.
B: Big damage increase.
How many times are you faced with an enemy that is just standing still allowing you to land a Smash with its bad standard narrow pattern? Not to mention there’s a delay in its cast even after you aim it making it harder to hit anything. It’s not even like the skill ends up being that powerful at any point to warrant it being that hard to hit someone with.
Other Helix related issues:
You’d be silly to not take the skills offered which slow or silence so basically any other skill augment offered at that level may as well not exist. For all heroes, they should automatically get a slow or a silence skill for free at something like level 7 allowing the player to truly have a decision in which augment to take.
The level 1 mutation Concussive Smash is garbage. Why am I going to forego Waveform for a skill that stuns a single player for a couple seconds IF I actually manage to hit them with Crossblade? Barf.
This effectively means I am forced to take Zealous Smash at level 9 instead of Softened Target if I do take CS. Softened means you have to use Smash first before attacking with Crossblade while Concussive Smash means you have to hit the player first with Crossblade. So you’re then forced to take Zealous Smash which is garbage because how many times are you actually killing anyone with Smash? And you would need to stay alive long enough for the 3 second reduction on Deadwind to even take effect, THEN you actually need to have an enemy immediately ready to attack with Deadwind when the cooldown goes off to even really make use of that 3 second reduction to the cooldown, otherwise it’s a waste. Horrible planning, guys. How many times do you think anyone is going to kill someone with Smash within Deadwind’s cooldown? Come on. The synergy is all jacked up here especially if you take Concussive.
Those are my main gripes for now. Hope they help in rebalancing ths character.