Zarpedon is one of the absolute hardest things in the game for Aurelia. Sometimes she doesn’t last 20 seconds but if she gets on a roll it’s a nightmare.
Her crit is hard to hit so trying to get as much burst in while she’s relatively still is how I try to do it but as the fight prolongs the soldiers start getting into your way, those cylinders are a main annoyance as you can get stuck on them, some of Zarp’s own attacks are really hard to avoid and if you go down to FFYL the soldiers can be fighting Jack or be behind cylinders somewhere 100 miles away and your boss is actually quite often stealing your second wind enemies Helpful chap…
I don’t really understand her shield regen thingy. I think I’ve stopped it once but I have no idea how. Would be nice to know actually, it’s really painful to have to rip her shield again. A couple of my best fights with a caustic The Machine she never got around to jumping around or jumping only once and never got to recharging in the first place.
Yeah, it’s really good. It freezes super well and with Wintertide and it’s split ammo it freezes even better. The damage with your gundamage boosts is great and I didn’t really bother with ADS with it outside of having a quicker burst on a frozen enemy or freezing an Outlaw without killskills faster since moving while shooting and your firerate bonuses just felt a lot easier.
EDIT: I checked what I said about it in my own build guide and remembered this golden nugget that absolutely helped me with this fight on many occasions: Transfusion grenades. If you even think you might be going to take damage toss one out. It helps survivability in this fight a lot! Shock is probably the best because of Zarps shield and it generally being damage neutral against most things. I never saw my cryo one freeze anyone so I should make the switch myself, haha. I never used a Leech in this game but I’d imagine it works really well too.