Which Legendary gear would you want to be changed so it becomes more appealing to you to use? How would you change them? Pick some and let me see what’cha want!
Here are just a few of many I would want changed with some suggestions on how I would like them to be. Trail Blazers may be OP in this iteration lol
140 Shield can totally save you from a OHK from a Brute 'nade!
How much do you think would be a middle-ground for shield bonus so that it’s useable in PvE while not OP in PvP?
I also think ALL Legendary Shard and Buildable gear should be VERY LOW cost.
I’d change the Pain-2-Gain Re-knitter and Voxis Core, so that they actually DROP for me… I swear, if i get just ONE MORE WRENCH, i’ll use it to go “Crimson Bolt” on people:
That would be outrageously OP on bouncy characters like Bendict or Mellka and maybe Caldarius (and really just about anyone else because I constantly bunny hop)
It isn’t the effects of legendary gear that’s bad (with a few exceptions) it’s the fact that some gear is situational and dependent on your enemy. As someone who enjoys card games, (Magic not poker) I know that you never plan based on your opponent having certain things. If they don’t have what ever you are preparing your gear for then it’s wasted. That’s why I think you should be able to grab gear after characters are chosen and revealed to both teams.
Boots of the Brute:
Using a skill stores a jump. A maximum of 10 jumps can be stored. They are half the size of a normal jump and can be used in midair
Culling Spike:
Increases damage of crits on Thralls by 1.5 times
Double Hug:
Replaces Toby’s shots with 30% power and CC arc mines. His shield applies all the same buffs to these arc mines
Go-Go Juice:
Sprinting for a minute straight allows invulnerability for 5 seconds
Veil Manipulator:
Critting an enemy inflicts a permanent (shards÷5000) regen. This stacks repeatedly
Dr Fists Medic Bag:
Allows you to heal enemies. Healing an enemy blinds them
These aren’t necessarily serious although I would want them all in the game
I’m actually doing the math in my head right now; this is what i’ve got: Me N’ my magnets means that The mines are really dealling 55% damage or so; sorry I broke your wrists means almost a second of stun per mine, times 2; beamsplitter means huge area coverage and stacking damage (though it’d be hard to land all three mines for stun); heartpiercer means you lay waste to everything in the lane; what’s mine is yours grants an automatic win.
I like this plan; what could possibly go wrong?
EDIT: Haha, you can charge them for 200% damage, AND they can crit.