I’ve played Battleborn since the CTT and have loved the game ever since. I really enjoyed the story and the lore of which I’ve read, but have personally have had problems with how “choppy” the story missions feel. To me, they don’t feel connected to one another for the most part and that you’re doing the missions “for the sake of doing them” rather than actually making any progress story wise as you don’t get to see the aftermath of the mission (such as the preservation of Eldrid history in “The Archive”). So I wondered; what’s lacking to me? What would’ve been the optimal way for Battleborn to handle the story in my eyes?
So after thinking about it for a while, I think I arrived at a solution which would’ve been a nice way of handling the story (though not original by any means whatsoever).
Instead of having a main menu, have a hub area such as the one in Plants versus Zombies: Garden Warfare 2.
This hub area could then primarily be Nova, with the bay doors opening up to a secondary area which dynamically changes between areas such as Tempest, Ekkunar or Bliss depending on where your last mission took place. All Battleborn which you have unlocked will be found throughout this area, and you can have dialogue between all of them (which could then also dynamically change depending on which mission(s) you’ve completed or which planet you’re located on) as well as changing to that character on the fly within the hub area. What now is found in the main menu would then also be found in this hub area such as gear (in the armoury for instance) and stats/challenges (in the main office/quarters for instance). Then you could have lore intertwined into the game through dialogue, journals and just the characters’ actions (such as Whiskey Foxtrot’s skills as a chef). Then any player could join you in this hub area as one of the remaining characters and change between them as well. And if the need was there, one could duel each other as well.
The missions themselves would be granted by different characters depending on what the mission is about when you talk to them around the ship. Certain missions being available whenever whereas certain missions are locked until certain requirements are met (completed 3 specific missions, found collectibles/clues outside of Nova when landed on Tempest or something of that nature). Another factor being that missions are locked for certain characters (which I know goes against Gearbox’s principles for Battleborn), so certain characters either can’t go into a certain mission and in other cases only a handful of characters can. An example could be Phoebe issuing the mission to unlock Kelvin; Search for the Aztanti relic which makes up his skeleton as Mellka, Miko, Kleese, Phoebe or Ghalt for instance (been a while since I read his lore, apologise for any contradictory information). Having restrictions and requirements would make the missions feel more logical and would make more sense. It’s weird (to me) now how you can play as Caldarius to save Caldarius, ISIC to kill ISIC and so on. Even playing as Ghalt or Kleese only to hear yourself talk through a com is strange.
So how would’ve you liked for the story to be handled in Battleborn? Is it good the way it is? What could be changed? Improved upon?
Please note that I’m not commenting on the content of the story or missions. One could go on about this such as shorter missions, more varied objectives, better maps etc, but I wanted to limit this to a strictly structural level.