Nope. Didn’t realize that was an actual issue. Not sure where to begin looking for why, but I actually have Windows UAC disabled so that I can run my older games (Jedi Knight 2 and such can’t run when it’s enabled whatsoever). Maybe it’s related to that?
I just tested the Orochi-CEG thing, and I got good results, but they were kind of all over the place, and hard to figure out what was going on to improve performance in certain situations and when it would not change anything at all. Like, the Badass Crater of Badassitude still runs at about 56FPS overlooking it from the spawn area down past the vending machines, no change to FPS inside of it either, but then I tried Sanctuary, which has some notorious spots for bad framerate, and most of those hit 75FPS, but I was getting some really inconsistent frame pacing while moving around, it’d jitter around 70-75FPS almost randomly. There were also a few spots there that dropped to about 68, but that’s still a huge improvement from going down to the 45-ish zone before. And then I tested Bloodshot Sanctuary last. Only dropped frames in combat, and only down to 64 in one single spike, due to a lot of explosions happening at once.
I suspect map optimization may have an effect on this, depending on the methods used to optimize (or seeming lack thereof). I think UE3 still has area portals and antiportals and all of that, which have 2 completely different methods of culling actors (with antiportals being more costly).
So, it seems to work somewhat, there’s just not a consistent pattern to what’s causing it to drop below 75FPS when it didn’t on Windows 7 with much worse hardware. And what also confuses me is why this is helping me when Piledriver was supposed to fix the issues that Bulldozer had, and the fact that I’ve updated my bios about 2 weeks ago. This shouldn’t have helped in this situation, and yet it did.
And something else relevant is that they updated DirectX9 to support more than 4064MB of VRAM again somewhat recently. No idea if this has caused any additional complications or benefitted Borderlands 2, but it’s at least worth noting that it changed and caused Skyrim, and possibly more games to have issues.