[HW:R] Multiplayer bug list and general improvement suggestions

I just came across a frig unit cap bug. Wanted to triple spam ion frigs but it stopped building them at 10 saying unit cap reached. The cap was 21.

Just experienced my bug when my heavies (2 missile destroyers and 2 destroyers) were STUCK at the “bottom” of the arena and couldn’t move vertically upwards.

Quite frustrating. I wonder if anyone else has experienced this?

Six game in a row crashed in the loading screen. This is getting ridiculous!
You spend more time trying to play the game than actually playing it!

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I crashed in a 1v1 earlier and again in a 3 player ffa. Don’t know why. An increase of chat characters in game would be nice because at the moment you have to press enter per half a sentence.

Good list.

As for passworded games, it would also work if the game entry has a lock icon if it is passworded.
I agree with the non US keyboard layout being tough on symbols, but this has much less priority.

Spectator mode is a big plus, letting people watch skilled games in real time. Back in the days, we edited maps like Shield to make it 6 players map, let 4 people blow up and watch the show but this is impossible on maps like crimson bond where you need many players to actually play, and a dedicated spectator mode is a very welcoming feature.

Issues I’ve noticed.

  1. When playing on a ‘new’ map the game takes foreverify to load.
  2. On 6 and 8 player maps having more than 2 teams results in a crash just about ever time
  3. On every map there is always at least 1 player that drops right away.
  4. Being stuck in hyperspace before the match begins due to a lagging member of the the match.

other than that and Yes not being in the game anymore, I have no complaints.

It’s funny, when HW1 came out in the 20th century, it was Yes that prompted me to get the game. The Ladder is one of the greatest songs they’ve ever written. Hopefully Yes will return to the game either as an official patch or a work around.

Being stuck in hyperspace before the match begins due to a lagging member of the the match.
I too have encountered this bug

Lately, in the single player, after mission 7, the game camera goes all black, but it will still display the GUI. Saving right there the game, and loading it will fix the problem.

In the Ghost ship mission (number 9) there is a bug that if you don’t make it capture one of your ship, your objective wont get updated, bugging the level. You can carefully destroy all the enemy ships without losing a ship, but doing so you wont be able to rid of the Ghost ship (it will heal itself). You will be able to target it with a Salvage corvette even without the objective that says to recover the data, but it wont update your current objective, making impossible you finish the level. The only way out of this bug is to reload the entire level.

Not sure this is the right place to comment this but … FLAG the games password protected !!!

Yeah, that plus a fix for the crashes in the loading screen should be the priority for the next patch.
Also remove the region lock for the game, if they want to avoid lag in games, restrict the access to the multy player to people ho has more than 300ms of ping. It’s nonsense that two people from the same country who lags can play, when an European and an american with fiber connection and 50ms of ping can’t!

I’m going to update the list in the first post with the other responses

Players’ fleets’ logos usually appears upside down in the end game scoreboard.

They fixed the region lock! :smile:

Added “Capital ship pathing” issue

Added “Add a Lobby”, “Build capable ships trading” and “Fix formations”

Requests

I would like to have the option to…

  • Go higher on the Resource Multiplier and Unit Cap
  • Increase/decrease the game speed (at set up, not in-game)
  • Disable Hyperspace jumps so people cant waste my time at the end of
    games

Are any of these things feasible?

Also I would like to add my support for these existing suggestions:

  • Ranking system
  • Pings for allies
  • Replay system
  • Build capable ships trading
  • All that relate to chat improvements

P.S. how about some voice taunts? I always remember those ones from C&C Red Alert 2 that made me laugh :laughing: “hahahaha… your cheap parlour tricks… fail to amuse me”

This feature would be nice, and should be really easy to implement in the game! It will also “nerf” the BC without lowering their stats, making corvettes and fighters speed more important

Guys, this is all great! I am really glad we have such a dedicated community. This game deserves it.

You do realize that they will be more likely to see this though if you post it in the Gameplay Bugs & Feedback Megathread thread located here : Gameplay Bugs & Feedback MEGATHREAD

Features for Lobby
As a client joining a game, I’d like to see a better way of displaying the options for MP games. I would also like the game to disable my ready status when the host adjusts options for the game so that I don’t make poor choices in the beginning of a round because the host sneaks in some adjustments before launching a game.

This is a horrible idea. Why don’t you just build some grav well generators.

Becouse adding an Option for that in the game doesn’t hurt anyone.
It’s not like there would be only games with that option enabled

Hyperspace is like… the entire point of the game. It’s the whole reason the you lost your planet in the first game. If you don’t want to play with BC’s just do Carriers only.

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BC’s are not the only kind of ships in the game who makes use of hyperspace! Also we are talking about MP features, the single player doesn’t mean anything there
Anyway, i personally love BC’s, i’m talking for all the peoples who loves to play with fighters and corvettes :wink: