This is the second time where I’ve played a 6 player ffa game and an opponent has resorted to Cloak Generator cheese!
In both games where I was exposed to this cheese move, my HW1 opponent lost his Mothership. He then hyperspaced his carrier to a far out corner of the map, and produced a few Cloak Generators. By managing his cloaking, he was able stay permanently cloaked.
It is obvious that this move is intended to force players to rage quit = the cloaked player wins!
So this means that my scouts/probes and such can’t ever see him. I was Vagyr, so I couldn’t equip my carriers with proximity sensors. I could however produce the proximity probes, but the map is huge = the 6 (max cap) proximity sensors stood little hope of finding him. I scuttled the sensors, built new ones and sent them out again…rinse, repeat. Doing this, I eventually ran low on RUs. Anyway, I never did catch him (or the first guy when I was first introduced to this rage move).
The map ran out of resources, I found myself crawling around on conventional drives collecting MotherShip remains to keep sending out proximity probes. lol
After about 3 hours, my opponent had enough and quit. I guess it is hard for him to constantly micro his cloak spamming. So the only way to defeat this move is A) get lucky with the proximity probes + get to his location before he can move, or B) go have a meal/watch tv/whatever and come back after he’s quit.
So, I am thinking that the devs might want to increase the max cap for proximity sensors (and maybe lower their cost once researched)…that would have made things SO MUCH EASIER!!!