Exactly!
so its like whats the point now of making all these radical changes if its just going to piss off the Hw2 players. Not that the Hw2 players are happy, given no lobby or custom map support.
Exactly!
so its like whats the point now of making all these radical changes if its just going to piss off the Hw2 players. Not that the Hw2 players are happy, given no lobby or custom map support.
same as the point would always be, to make the game better.
I think making sweeping statements about the general preference of game by the playerbase, original or remaining, is pretty shakey. There’s really no way for us to know that with any accuracy.
sometimes it wont make the game better.
And that’s probably why they tend to frame discussions like this one as ‘this is what we’re trying, we’ll see how it works and release it if it works well.’
I believe I’ve said it before, but if I put my mind in a maximally cynical mode and assume that gearbox has zero passion or loyalty to Homeworld, or sense of obligation to the people who have bought the game, then the amount of time and money(skilled man-hours cost money of course) being still put into the game makes the most sense to me if they plan on doing more with the franchise and are seeing what works, and what the community is receptive to, in preparation for another game. Leaving the game in stasis doesn’t make much sense then, nor does it make sense if they want to put out DLC. Establishing a precedent that the game will be supported and will be tuned after launch seems advantageous for RTS development.
Though I do want to make it clear I don’t think Gearbox is that coldly mercenary about HWRM. I assume that logic plays a part, as I do in any successful company, but only a part. I imagine that a large part of the motivation for this change is just a belief that it can make the game better, and making the game better is a thing to strive for. The tradeoff when it comes to HW2 squadron mechanics is something they’ve acknowledged, but from my point of view the tidiness that squadrons can bring is worth it, and HW1 MP vets seem to thing there was plenty of micro possible then without selfhealing squadrons, so the sky isn’t really falling, is it?
HW2 MP has existed for over a decade in stasis. Now people come along and start trying to address issues people had with the game from day one, and they’re the bad guys for even trying?
We are still here. I waited over a decade to play HW again, I can wait a few more months if need be.
It might be a bit late to join in but I really like the idea of units being individually produced and then they form AI managed squads when grouped with other ships of the same type for easy unit management. Such as having one movement/attack marker for a delta formation of seven fighters instead of seven markers cluttering up your display. When they engage in combat they break formation and fight on a per unit swarm basis. (Aka. The fur ball combat style)
What this accomplishes:
You don’t have to return a squad of four fighters in order to replace the one who got destroyed. You simply produce another one and send him to join the squad.
You can combine squads. Let’s say you had two formation of five Interceptors. After the fight the two formations have been reduced to three and four units. You could then combine them into a delta formation of seven units.
If we are going to have squadrons, I would prefer AI-managed units of (potentially) mixed types. if I group ships together, then I would love for them to operate like an enhanced HW2 squadron (without auto-replenishment – unless – it does so by drawing from ships in parade ).
Whatever happened to “balance mod for quick iteration”…
Dude. We have a lobby. Shut it.
Being all “keep this civil” etc on the forums, while trolling people, that what they deem important is no where near the top of the priority list, is no way to fill me with confidence.
Even if they somewhat offhandedly update the game now and again, trusting the company is for me part of enjoying the game. And there is no trust, since they troll and have apparently only 1 or 2 people working on the balancing thing (which has fast iterations of 0/2months).
Trolling, Really ?
… We just got a freakin LOBBY !! A feature much desired by the community and BAM we got one, despite the fact that they said they wouldn’t do it. And please remember, this is NOT a triple A game that sold millions of copies, to expect huge teams working on this title is ridiculous to begin with.
Furthermore, they already said that the team doing the current patches is not the one working on balancing/mechanics, so don’t point your finger at them, they are doing their job, and a damn fine one at that too ! Add to that the fact that there are some really awesome devs who go out of their way to help modders and people with problems on the forums and there is no sane way to call this trolling of any sort !
Sure, the balancing is taking its time and people are impatient when it comes to stuff like that, but I for one very much prefer to wait a long time and get a decent update to the mechanics and balancing rather than some rushed thrown together stuff.
Aside from that its also simply illogical to try and balance the current game as the new formation mechanics and all it entails will alter the gameplay quite a bit, making it pointless to try and balance the current, soon to be obsolete, gameplay. And to implement these new mechanics we need the groundwork, which the current patch was part of, as the devs stated themselves, so please refrain from such baseless accusations and be a little more patient.
Looking at the current rate of updates and the fact that balancing is done by another team, I am confident its not gonna be too long until we see the first signs of it ;).
Way to miss the point. Congrats.
Somewhere they stated lobby ain’t high on the priority list and then left everyone to moan about it. It was apparently too hard to say that they are working on it.
Such surprise games like “heh fooled ya, we were working on it all along”, belong in kindergarten and in no way inspire confidence.
I got your point just fine, I just vehemently disagree with your attitude/interpretation of what is going on. And they actually said the won’t do a global lobby at all, not only low on priority, as a dev said it would be quite hard to implement. I never read their implementation of a lobby as some sort of “joke” as you apparently see it, I simply suspect they didn’t say anything because they honestly didn’t know if they could make it work in a satisfactory way and kept silent until they got it working.
Isn’t it far preferable to get a nice suprise such as a lobby then to be told about an attempt to implement one way ahead of release and then maybe being disappointed with the result ? And as for confidence in Gearbox, I gave you plenty of examples why one should have high confidence in the people working on this game but apperently that was “missing the point” …
They didn’t have to announce it right away, just as soon as it was close to being finished. They claim that working with modders and listening to players is their goal. Going by that, this is no place for random surprises, while keeping quiet about the matter, even though people are clearly very upset about it.
And if they released it “as soon as it was made”, that’s a whole another can of worms.
As for confidence. Even if they are working as hard as possible, with limited manpower, all they do reeks of inexperience in either development or just public relations. Not much to be confident about so far.
Of course I understand people want to only see the good side of it and try to forget about the rest. That’s fine.
Well I guess we have to agree to disagree
I usually am on the critical side of such debates and would probably agree with you, but call me naive, I really have a good feeling about this game, or it might just be the fact that I loved playing this game and am not very objective when it comes to it 
See? We are on opposing sides but for the same reason. Happens… 
I love the game, played it as a kid, but that’s just more of a reason to be critical of who gets to work on it and what’s the quality.
Man this thread is getting pretty crazy.
I’m a little late to the party, but just wanted to say a big thank you to Gearbox and each of the dev’s listening and working to make this remaster even better. As someone who casually played the original as a kid, I was amazed by the graphical quality of the remaster. You guys did great on that front. I’m saddened by the issues with formations etc., but understand why given the conversation here and elsewhere. I am quite surprised and encouraged by the effort you guys are putting forth to listen and make iterative improvements. That is rare and much appreciated. Keep up the good work.
I would like to see sob_group functions that :
Sounds really good. I see one issue, though.
This would basically ruin (or rather keep ruined) the sphere formation. The sphere formation is meant to stay together to protect the ship/ships at the center. It’s usually used with interceptors escorting an important ship or non-combat ship (specifically the salvage ships). If they won’t stay in formation (because it’s a multi-ship squadron) when encountering the enemy then the formation is useless. It will leave the center ship open & vulnerable.
Yup he’s since changed this plan to not necessarily adhere to that quoted post, but we don’t know exactly how the new version of it will work until it;s announced that it’s done.