It would appear that the campaigns original R.U balancing has been soundly kicked into touch in favour of a more global effort which I’m guessing we’ve all noticed by now.
Whilst related to the overall multiplayer balance issue’s I’m interested in the knock on effect redefining the R.U values has had to the new version of the HW1 campaign.
Looking at the percentage increases across the board you can see some major changes in the relative costing’s within the campaign and classic multiplayer compared to the originals 16 year old balance.
Ship type old R.U new R.U percentage increase
Defender 65 120 85%
Scout 35 90 157%
Interceptor 55 100 82%
Cloaked Fighter 85 130 53%
Attack bomber 85 120 41%
Light corvette 135 250 85%
Heavy corvette 240 270 13%
Repair corvette 150 250 67%
salvage corvette 220 250 14%
minelayer corvette 275 340 24%
multi-gun corvette 225 300 33%
Resource collector 650 600 -8%
Resource controller 680 900 32%
Assault frigate 575 800 39%
Support frigate 425 800 88%
Drone frigate 800 900 13%
Ion cannon frigate 650 900 38%
Destroyer 1350 1800 33%
Missile destroyer 1500 2000 33%
Heavy cruiser 3700 3600 -3%
Carrier 2000 3000 50%
Probe 30 50 66%
Proximity sensor 50 100 100%
Sensor array 800 700 -13%
Research ship 700 750 7%
Grav well generator 800 800 0%
Cloak Generator 500 800 60%
Frankly the adjustments are all over the place and there’s a few in that list that caused me to do a double take, if I’m honest 
Currently the Multiplayer is going to be balanced with a Mod so in theory we should not see any more changes to these values for the campaign once its released. But neither will it address any of the head scratchers seen here either.
For instance what effect does it have on the game for the first combat strikecraft available to have had such a hefty cost increase compared to all the other fighters ?
Has it changed overall force composition ?
Bearing in mind relative R.U values are only ONE of the ways balance if created within this game, if taken with the other changes we now have to deal with.Have these changes been detrimental to the Campaign ? do they need fixing ?
Or perhaps you feel there a long awaited rebalancing of an old floored system. ? 
Two caveats,
1,Any factual mistakes you spot are down to me being a bit of an idiot rather than some cunning plan on my part 
2, having given up for the moment on the current campaign, I’m not in the best position to comment on any in game effects these relative value changes are having on the last 8 or so missions.
So… Thoughts ?
ploy