Well yea, of course they are. All the music and most of the sfx/voice/etc. was completely redone.

That does not explain why a select few of the music tracks have SFX interwoven into them and not others. Look at the track I mentioned in HW RM’s soundtrack and you’ll notice this.

I checked and did not notice that the music had been readded into the game. However, it would seem like a fairly simple task (don’t shoot me down for saying that, I know it’s not easy to get the timings) to get the appropriate SFX (even if they were just the original classic SFX tracks) and just merge them with the music track in question.

Considering this was done for the Ultimatum track, clearly it would be possible for any other track in the games.

I did notice that nothing seems to have been done whatsoever to solve the problem of certain voice tracks sounding just like their original recording with no post-processing in-game done to them. (however that isn’t relevant to this thread).

EDIT: To my knowledge, the music was not redone. They just used the original uncompressed files made back in 1999/2002 and didn’t re-record the music at all. My suspicion is that, back in the day when the games were originally released (and just note that this is MY opinion and not proven fact), some tracks were recorded multiple times to create ā€œvariantsā€ for different tracks that needed to be tested. The ā€œBattle for Sajuukā€ track is a good example between the two games having variants.

Semantics: Redone does not mean re-recorded. If I wanted to say they were re-recorded then that is what I would have said :slightly_smiling:
There are master tracts, the original high quality recordings. There may or may not be multiples of these, however the actual finished tracks would have a ton of work on them after the recordings, mixing of different recordings together, after effects, levels tunes, etc. There would most definitely be multiple versions of most tracks.

However this would all be part of what Paul Ruskay did, who is not an employee of Gearbox.

Ya for some reason I totally forgot they redid all of the music. So it might be a bit of a challenge to actually get those SFX re-embedded. Because they would likely have to have the original SFX separated from the original track on the original game. Sense it was already merged, that could be difficult. The only band-aid fix, would be to use the old(see not redone music) in place of the new. And that’s clearly not a good plan, from a developer standpoint. It might be ok for like a mod or something.

This does bring a question up, was the planet killer song, actually one of the ones redone? Because if you either played the game at launch, or read the OP, you noticed that the song was missing at launch in the HW2 RM. So I’m just wondering if that one was just copy/pasted from the original soundtrack. Or if it was a woops moment, and you guys had Paul redo that one, and just forgot to add it in.

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It is a matter of 10 seconds tool wise. :wink: if you would just place 1 audio trace into another… load up both files copy it into the 2nd audio track as additional trace. Simple as that. Wouldn’t even require Q/A. Simple sound editing nothing more nothing less. Scripting wise it would take longer of course and also requires game testing…

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I’d assume it was just an oops moment and forgotten to be included, as it was in the RM Soundtrack DLC. Though I don’t believe anyone ā€œredoneā€ any tracks, just reused the original soundtrack recordings made back in the day before any edits.

While I am loathe to link to Kotaku…

If it makes you feel any better use the term remastered rather than redone or overhauled.