For what I am seeing I enjoyed more HW1R than HW2R, way more. I am thinking why could it be and found several reasons. The first one is that though had HW1 myriads of fighters and corvettes were that were annoying to manage, it was more relaxing this way because if you lost 10 fighters it was just normal, just lost 10 from 70, no problem, just rebuild. However in HW2R, though I love those groups, if you lose a squad or two its almost a disaster. Because of this I would recommend to increase the number of fighters and corvettes squads and, of course, modify the campaign a bit for it.
There is also a second thing which is even more important. I have observed that in HW2R ships are made from wet cardboard. They die fast, they die extremely fast. All of them, fighters, corvettes, frigates, destroyers, cruisers, everything! This make the the strategy not count almost at all and marine frigates are less than useless. You can pass the campaign of HW2, not because you used the strategy, but because you have a ton of raw firepower power that smashed every small group of ships, and if not, you were the one smashed. Battles are very short and usually end with frigates being exterminated (yours and enemy’s ones) in matter of seconds by destroyers. They are just meat shields, and doesn’t matter at all if you build ion, torpedo or flak or whatever. The battles, which are the fun, are very short and rely too much in firepower and destroyers… And the traveling, which is boring, lasts very long.
So I think that the problem is that ships have too much attack power or too low armor or a combination of these. I will analyze it now:
A few stats:
HW1 interceptor - armor: 160 - firepower: 26 - firepower/armor rate = 16%
HW2 interceptor - armor: 150 - firepower: 36 - firepower/armor rate = 24%
In 1v1 against their same unit, HW2 interceptors will a bit faster than HW1, yet you can only have 14 of these while you can have 70 in HW1. This means that you will lose your squads waaaaay faster in HW2.
HW1 ion frigate - armor: 15k - firepower: 138 - firepower/armor rate = 9%0
HW2 ion frigate - armor: 20k - firepower: 315 - firepower/armor rate = 15%0 (lvl 2 upgrade)
This means that HW2 ion frigates against themselves will dead almost twice as fast. If it was level 1 its even faster death. Once they engage, they are dead, you cant even retire or support them. It will kill its enemy, for sure, but will die too, for sure too.
HW1 destroyer - armor: 44k - firepower: 347 - firepower/armor rate = 8%0
HW2 destroyer - armor: 110k - firepower: 1k - firepower/armor rate = 9%0 (lvl 2 upgrade)
This means that destroyers against themselves will take almost the same time to kill each other in HW1 as HW2. But if you see the firepower values, one es 347 and the other is 1k, thats thrice as much in HW2, while the armor of frigates is “almost” (15k vs 20k) the same. This means that a frigate against a destroyer will die three times as fast in HW2. No chance to anything. Once the missiles are away the frigate is dead. One shoot kill.
And so on. I didn’t compare the rest, corvettes against fighters/frigates but the destroyer vs frigate thing is enough to completely break the game. Once you get a destroyer or are against a destroyer frigates doesn’t matter at all, no tactic value, not even for meat shields.
The solution would be lowering the armor and attack power of the destroyers to levels of HW1 or similar. And for the fighter thing would be increasing the number of squadrons being able to build and also add them a BIT of armor. However to balance it correctly corvette and the rest of frigates should be compared too. I’m thinking in a spreadsheet right now to solve all these things but its a vague idea…
I hope that devs will do something about this.
Thanks for reading