I apologize if this is not the appropriate place for this issue, but in short, I decided to give Homeworld 2 Remastered a run (first having downloaded a slew of new updates) and it was at Mission 3’s start that I realized the ships I had amassed in the mission prior didn’t all carry over. I loaded up an earlier save of mission 2 just to check, and before the mission ended I had 7 squads of interceptors (35 total using the new counter), 7 squads of bombers (35), and the 2 elite bomber squads you get from the fifth transport docking safely (so 16 squads in total, but the population count had it listed as 72 ships total in the fighter category).
Fast-forward to the next level and I only have 57 fighter class ships in my possession. It looked like 2 interceptor squadrons and 1 bomber squadron had been lost in the level transition. To clarify, no combat was occurring for nearly 15-30 minutes at the end of the second mission, as transport 3 and 5 were stuck in limbo fighting for the rights to dock first - no fighters could have been lost during this period without any aggressive forces about.
I thought at first this might have been related to me cheating the system by having more fighters than the game would allow before the mission change. I loaded up my earlier save, retired two squadrons of bombers to make room for the new elite bombers and ended the level with 7 interceptor squadrons, 5 bomber squadrons, 2 elite bomber squadrons (70 total, the max the game would allow). I waited for the mission to end, and come the next level I find I have even LESS fighter class ships (now at 47 instead of the 57 from before).
I’ve played the new remastered homeworld 2 almost a year ago, and this was not an issue at the time. I suspect one of the new updates might be the culprit. Wondering if someone else had encountered this issue and knew how to fix it? Or at least a way to roll back updates so that I’m not constantly being shortchanged forces each new level?