I edited the OP to include the solutions mentioned above.
That indeed removed them completely.
Does anyone happen to know if ui.lua or camera.lua can be tweaked via the game’s options menu? Or perhaps set in PLAYERCFG.LUA? I would love to have options to:
- Enable/disable the sensors black bars (ui.lua)
- Adjust the camera pan speed (camera.lua cameraTwkPanSpeedFactor)
- Adjust the camera max zoom distance (camera.lua cameraDefaultMaxDistance cameraDistanceMax)
For the third item, Relic’s comment in camera.lua literally says “-- max distance possible in the in game options screen” so it sounds like Relic had planned to add a camera zoom slider option to the game.
1/3/18 Edit: Got #2 and #3 working! #1 isn’t working, seems ui.lua is unable to use dofilepath.
Ya if a friendly ship (such as a bomber) fly’s by the target of another bomber, its likely to take friendly splash damage. Formation leaders also take some friendly fire from ships in the back of the formation. I just checked all the bombers in v2.205 and only hgn_antishipbomblauncher.wepn wasn’t checking its line of fire (iCheckLineOfFire=0->1). iCheckLineOfFire helps, but it isn’t perfect. After changing that, I tested 15 squadrons of hiigaran bombers vs non combat ships. After 4 minutes the bombers lose about 25% of their health from friendly fire, Vaygr bombers saw similar results. In general fighters are just easily susceptible to friendly fire, which is fine.
Did you forget to hide the utility research tab for hw1 races or was there a reason? I went ahead and hid those too. I also tested this fix by capturing carriers/motherships from other races, and it works without a problem!