HWR Patch Bugs and Issues


#145

Er... its (points up) there, here, I suppose. No sense double posting, someone else can do that, if so inclined...

It would have been nice to know this during the initial posts of this topic...


(EwokSithLord) #146

Hiigaran gunships are playing pulsar gunship sounds when shooting.


(Sllangford88) #147

I'm still getting stuttering and skipping music even after the patch. Very disappointing, since the music is like... one of my favorite parts of the game.


(Kenny The Klever) #148

Describe your problem a bit more, please. Is it that there is a brief stutter in the music after some time, after which the music enters a constant loop of stuttering and skipping?

If it is, I had that problem as well. I initially had this game installed on a pretty slow (5400rpm I think) HDD. Once I moved the game to my SSD, the stuttering and skipping music problem ceased completely.

Invoking @BitVenom to chime in on this, because I honestly have no idea if it is an issue they could be rectifying, or if it is a hardware problem entirely on our end.


(El Rizzo) #149

What kind of CPU do you have and have you overclocked/undervolted it ? Sound is one of the few things that gets handled by a separate CPU worker (source: BitVenom) and this might be causing issues in your case.

Furthermore, what are your Windows power option settings ?


(Sllangford88) #150

@KennyTheKlever, it's like the music rewinds and repeats the last second or so every few seconds. I can never quite tell what causes it or when it starts happening. I just know that one moment, everything will seem fine, and the next, it starts to stutter. It doesn't get stuck in a loop, it just repeats a moment and then keeps going, but it's VERY frequent.

Interesting thought about the HDD thing though. I can't remember how fast mine is, but it's a dual SDD/HDD drive. I should see about moving it to the SDD and see if that fixes it. It's the only game that I notice this happening on, but even still, it's worth a shot.

@maelrizzo I'm playing it on a Lenovo Y510p laptop, i7-4700MQ processor. I haven't touched any clock/voltage settings at all on it. As for the power settings, it's set to High Performance.

UPDATE: So, I reinstalled it on the SSD, and it seems to work like a dream. Played a couple missions, encountered no stuttering. It must be that whatever handles the audio streaming is so sensitive that a few micro delays will start to throw off the timing for the music or something. The space on the SSD is rather limited, so it'd be nice if I didn't HAVE to keep it there. But, at least it works!


(El Rizzo) #151

Glad to hear the SSD fixed it for you :slight_smile: a faster HDD would probably work as well, but Laptops often use slower ones (5400rpm instead of 7200 and probably smaller cache size as well) as they consume less power which is vital for a laptop's battery, but can have drawbacks like this (apparently).


(Kenny The Klever) #152

Glad to hear the SSD solved it for you as well. "ccleaner" is a good program to help you identify and free up more memory on your SSD, if you need. My SSD is where the OS is installed, and all of the appdata and other windows stuff tends to build up after a while.


(omniconsumer) #153

I placed my flak frigs in sphere guard formation and on aggressive all the way and they would not guard my BC. They just took up a parade around my BC and did not fire at enemy strikecraft. They do not guard. @bitvenom


(Herbyguitar) #155

I noticed the same reaction...


(bamboosticksfats) #156

A possible support frigate bug i found, in campaign and multiplayer. (I tested only with kushan)
Happens with the support frigate, but the repair covette appears to work ok.

When I get 2 support frigates and select both and command to box repair some ships which compose of one damaged frigate(eg assault) and two damaged corvettes (eg heavy corvettes) , and several undamaged frigates/corvettes.

One of the frigates goes to the assualt frigate to repair it. But the other support frigate is stuck. It keeps switching repair targets between the two damaged corvettes every frame and does not move.

After the assualt frigate is repaired, then the repair targets are reassigned, and the support frigate gets unbugged.

This seems to happen when support frigates are ordered to box select-repair a mixture of damaged ships of different priorites, which includes a damaged corvette(s). Eg damaged mothership and corvettes.


(QuarryTFLord) #157

As much as I tried to search this and other bug threads, including using the browsers keyword function I could not find this bug.

In HW2RM single player campaign any ship docked in a carrier gets lost during the transition to the next mission. For me this is quite serious problem as I’m used to docking the ships too weak to handle certain situations in the campaign.


(AotrsCommander) #158

Bug report for HM2 campaign mission 5: Gehenna.

Reloading any save on this mission causes the enemy to launch probes and alerting the enemy presence. This largely means that it defeats the object of being able to save at all on this mission.


(Lazer72) #159

Bug, CTD.

I was playing with the Star Trek Continuum Mod and it crashed saying General Error halfway through.
Here’s the log.
HomeworldRM.exe caused an Integer Divide by Zero in module HomeworldRM.exe at 0023:01547f0f.
Error occurred at 9/30/2016 21:35:58.
HomeworldRM.exe, run by (My Name).
Microsoft Windows XP?.
4 processor(s), type 586.
0 MBytes physical memory.

MiniDump saved to file 'E:\Program Files\SteamLibrary\steamapps\common\Homeworld\HomeworldRM\bin\Release\9-30-

2016_21_35_58_MiniDump.dmp’

Registers:
EAX=fe4ad02d CS=0023 EIP=01547f0f EFLGS=00010246
EBX=1c80bfb8 SS=002b ESP=0033f5f8 EBP=57e03ab8
ECX=f92c95fc DS=002b ESI=00000000 FS=0053
EDX=00000000 ES=002b EDI=12adb6e0 GS=002b
Bytes at CS:EIP:
f7 f6 8b 37 8b 7f 04 2b fe c1 ff 02 33 c9 42 85

Call Stack:
0x01547F0F: NetworkFuncs::GetFileNameAndSize (E:\Program Files\SteamLibrary\steamapps\common\Homeworld

\HomeworldRM\bin\Release\HomeworldRM.exe)
0x01337434: NetworkFuncs::operator= (E:\Program Files\SteamLibrary\steamapps\common\Homeworld

\HomeworldRM\bin\Release\HomeworldRM.exe)
0x013375B8: NetworkFuncs::operator= (E:\Program Files\SteamLibrary\steamapps\common\Homeworld

\HomeworldRM\bin\Release\HomeworldRM.exe)
0x013531F3: NetworkFuncs::operator= (E:\Program Files\SteamLibrary\steamapps\common\Homeworld

\HomeworldRM\bin\Release\HomeworldRM.exe)
0x01341D7B: NetworkFuncs::operator= (E:\Program Files\SteamLibrary\steamapps\common\Homeworld

\HomeworldRM\bin\Release\HomeworldRM.exe)
0x013547BE: NetworkFuncs::operator= (E:\Program Files\SteamLibrary\steamapps\common\Homeworld

\HomeworldRM\bin\Release\HomeworldRM.exe)
0x0138EBC9: SteamLobbyPlayerDesc::operator= (E:\Program Files\SteamLibrary\steamapps\common\Homeworld

\HomeworldRM\bin\Release\HomeworldRM.exe)
0x76E41601: WaitForSingleObjectEx (C:\Windows\syswow64\KERNELBASE.dll)
0x74FB1194: WaitForSingleObjectEx (C:\Windows\syswow64\kernel32.dll)
0x74FB1148: WaitForSingleObject (C:\Windows\syswow64\kernel32.dll)
0x0F4C2D8C: OverlayHookD3D3 (C:\Program Files (x86)\Steam\gameoverlayrenderer.dll)
0x0F4D26ED: ValveIsScreenshotsHooked (C:\Program Files (x86)\Steam\gameoverlayrenderer.dll)

0x6D616572: OpenThemeData (C:\Windows\system32\uxtheme.dll)

Stack dump:

Module list: names, addresses, sizes, time stamps and file times:
E:\Program Files\SteamLibrary\steamapps\common\Homeworld\HomeworldRM\bin\Release\DCWindow.DLL, loaded at 0x000a0000 - 35840

bytes - 5759de65 - file date is 6/10/2016 23:06:22
E:\Program Files\SteamLibrary\steamapps\common\Homeworld\HomeworldRM\bin\Release\HomeworldRM.exe, loaded at 0x012d0000 -

6639040 bytes - 5759deda - file date is 6/10/2016 23:11:24
E:\Program Files\SteamLibrary\steamapps\common\Homeworld\HomeworldRM\bin\Release\seFDAudio.dll, loaded at 0x06170000 -

45568 bytes - 5759de69 - file date is 6/10/2016 23:06:22
E:\Program Files\SteamLibrary\steamapps\common\Homeworld\HomeworldRM\bin\Release\seDXAudio.dll, loaded at 0x06410000 -

28160 bytes - 5759de69 - file date is 6/10/2016 23:11:00
C:\Program Files (x86)\Internet Download Manager\idmmkb.dll, loaded at 0x066d0000 - 36440 bytes - 53749c90 - file date is

5/15/2014 14:02:56
C:\Windows\system32\ig7icd32.dll , loaded at 0x09e40000 - 5452288 bytes - 51899a05 - file date is 5/7/2013 10:20:34
C:\Program Files (x86)\Steam\gameoverlayrenderer.dll, loaded at 0x0f440000 - 1090336 bytes - 57e17e3b - file date is

9/20/2016 20:28:34
E:\Program Files\SteamLibrary\steamapps\common\Homeworld\HomeworldRM\bin\Release\VideoCodecs.dll, loaded at 0x0f790000 -

412160 bytes - 5759de65 - file date is 6/10/2016 23:11:14
C:\Program Files (x86)\Steam\steam.dll, loaded at 0x0f990000 - 380704 bytes - 57e17df7 - file date is 9/20/2016 20:28:36
C:\Program Files (x86)\RocketDock\RocketDock.dll, loaded at 0x10000000 - 69632 bytes - 46db07a0 - file date is 9/2/2007

06:57:36
C:\Program Files (x86)\Steam\Steam2.dll, loaded at 0x2fb90000 - 2882984 bytes - 52fd784f - file date is 2/14/2014 03:04:24
C:\Program Files (x86)\Steam\steamclient.dll, loaded at 0x38000000 - 10216224 bytes - 57e17ea5 - file date is 9/20/2016

20:28:40
E:\Program Files\SteamLibrary\steamapps\common\Homeworld\HomeworldRM\bin\Release\steam_api.dll, loaded at 0x3ad20000 -

191168 bytes - 555b7afd - file date is 12/25/2015 05:47:10
C:\Windows\AppPatch\AcLayers.DLL , loaded at 0x50190000 - 562176 bytes - 563259f0 - file date is 10/29/2015 18:49:58
C:\Windows\System32\MMDevApi.dll , loaded at 0x58530000 - 213504 bytes - 4ce7b892 - file date is 11/21/2010 04:23:52
C:\Windows\system32\AUDIOSES.DLL , loaded at 0x58570000 - 195584 bytes - 54d03ba0 - file date is 2/3/2015 04:12:14
C:\Windows\system32\POWRPROF.dll , loaded at 0x58650000 - 145408 bytes - 4a5bdb0c - file date is 7/14/2009 02:16:14
C:\Windows\system32\DSOUND.dll , loaded at 0x58680000 - 453632 bytes - 4a5bd9fd - file date is 7/14/2009 02:15:14
C:\Windows\system32\MSVCR110.dll , loaded at 0x5a440000 - 875472 bytes - 5098858e - file date is 11/5/2012 19:20:52
C:\Windows\system32\MSVCP110.dll , loaded at 0x5a540000 - 535008 bytes - 50988595 - file date is 11/5/2012 19:20:52
C:\Program Files (x86)\Steam\CSERHelper.dll, loaded at 0x60000000 - 122864 bytes - 43dae554 - file date is 11/12/2008

18:43:56
C:\Windows\system32\igdusc32.dll , loaded at 0x66cc0000 - 3411456 bytes - 5189986a - file date is 5/7/2013 10:12:30
C:\Windows\system32\GLU32.dll , loaded at 0x68570000 - 130048 bytes - 4a5bd9df - file date is 7/14/2009 02:15:24
C:\Windows\system32\OPENGL32.dll , loaded at 0x685a0000 - 791552 bytes - 4a5bdadb - file date is 7/14/2009 02:16:14
C:\Program Files (x86)\Steam\tier0_s.dll, loaded at 0x6c190000 - 280352 bytes - 57e17dfb - file date is 9/20/2016 20:28:42
C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL, loaded at 0x6c3d0000 - 145280 bytes -

4c991ceb - file date is 9/21/2010 23:03:14
C:\Windows\system32\DbgHelp.dll , loaded at 0x6c490000 - 854016 bytes - 4ce7b7bc - file date is 11/21/2010 04:24:10
C:\Windows\system32\GPAPI.dll , loaded at 0x6c5f0000 - 79360 bytes - 57349ec4 - file date is 5/12/2016 16:18:24
C:\Program Files (x86)\Steam\vstdlib_s.dll, loaded at 0x6c630000 - 284960 bytes - 57e17e1e - file date is 9/20/2016

20:28:42
C:\Windows\SysWOW64\bcryptprimitives.dll, loaded at 0x6c690000 - 249352 bytes - 57334d70 - file date is 5/12/2016 14:04:56
C:\Windows\system32\ncrypt.dll , loaded at 0x6c6d0000 - 223232 bytes - 57c997e2 - file date is 9/2/2016 16:16:36
C:\Windows\system32\DDRAW.dll , loaded at 0x6c750000 - 531968 bytes - 4a5bd9b8 - file date is 7/14/2009 02:15:12
C:\Windows\system32\apphelp.dll , loaded at 0x6cc50000 - 295936 bytes - 56325a30 - file date is 10/29/2015 18:50:00
C:\Windows\System32\PROPSYS.dll , loaded at 0x6d500000 - 988160 bytes - 4ce7b983 - file date is 11/21/2010 04:24:10
C:\Windows\system32\uxtheme.dll , loaded at 0x6d600000 - 245760 bytes - 4a5bdb3c - file date is 7/14/2009 02:11:26
C:\Windows\system32\dwmapi.dll , loaded at 0x6d6f0000 - 67584 bytes - 559eb13d - file date is 7/9/2015 18:42:56
C:\Windows\system32\DCIMAN32.dll , loaded at 0x6dab0000 - 10240 bytes - 57364c0d - file date is 5/13/2016 22:49:48
C:\Windows\System32\wshtcpip.dll , loaded at 0x6dc30000 - 9216 bytes - 4a5bdb5a - file date is 7/14/2009 02:16:22
C:\Windows\System32\wship6.dll , loaded at 0x6dfa0000 - 10752 bytes - 4a5bdb56 - file date is 7/14/2009 02:16:22
C:\Windows\system32\rsaenh.dll , loaded at 0x70f10000 - 242936 bytes - 4a5bdae0 - file date is 7/14/2009 02:17:56
C:\Windows\system32\rasadhlp.dll , loaded at 0x71110000 - 11776 bytes - 4a5bdad6 - file date is 7/14/2009 02:16:14
C:\Windows\system32\bcrypt.dll , loaded at 0x71130000 - 80896 bytes - 4a5bdb38 - file date is 7/14/2009 02:11:22
C:\Windows\system32\DNSAPI.dll , loaded at 0x71160000 - 270336 bytes - 4d6f2733 - file date is 3/3/2011 06:38:02
C:\Windows\system32\CRYPTSP.dll , loaded at 0x711b0000 - 81408 bytes - 54d03c4a - file date is 2/3/2015 04:12:16
C:\Windows\system32\mswsock.dll , loaded at 0x711d0000 - 231424 bytes - 57334da8 - file date is 5/11/2016 16:19:18
C:\Windows\system32\WINNSI.DLL , loaded at 0x71370000 - 16896 bytes - 4a5bdb43 - file date is 7/14/2009 02:16:20
C:\Windows\system32\IPHLPAPI.DLL , loaded at 0x71490000 - 103936 bytes - 4ce7b859 - file date is 11/21/2010 04:24:34
C:\Windows\SysWOW64\schannel.dll , loaded at 0x720c0000 - 254464 bytes - 57c997e7 - file date is 9/2/2016 16:16:42
C:\Windows\system32\credssp.dll , loaded at 0x72110000 - 17408 bytes - 57c9986a - file date is 9/2/2016 16:16:28
C:\Windows\system32\avrt.dll , loaded at 0x72280000 - 14336 bytes - 4a5bd998 - file date is 7/14/2009 02:15:00
C:\Windows\System32\fwpuclnt.dll , loaded at 0x72850000 - 216576 bytes - 5258ada6 - file date is 10/12/2013 03:01:26
C:\Windows\system32\MPR.dll , loaded at 0x72f90000 - 64000 bytes - 4a5bda36 - file date is 7/14/2009 02:15:42
C:\Windows\system32\webio.dll , loaded at 0x72fb0000 - 316416 bytes - 56e06e10 - file date is 3/9/2016 19:40:18
C:\Windows\system32\WINHTTP.dll , loaded at 0x73000000 - 351744 bytes - 57334d94 - file date is 5/11/2016 16:19:26
C:\Windows\system32\WINSPOOL.DRV , loaded at 0x731a0000 - 320000 bytes - 4ce7ba4b - file date is 11/21/2010 04:24:10
C:\Windows\system32\WINMM.dll , loaded at 0x73200000 - 194048 bytes - 4ce7ba42 - file date is 11/21/2010 04:24:18
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18837_none_ec86b8d6858ec0bc

\COMCTL32.dll, loaded at 0x73240000 - 530432 bytes - 553a83e2 - file date is 4/24/2015 18:57:00
C:\Windows\system32\VERSION.dll , loaded at 0x73d40000 - 21504 bytes - 4a5bdb2b - file date is 7/14/2009 02:16:18
C:\Windows\system32\Secur32.dll , loaded at 0x74080000 - 22016 bytes - 57c99808 - file date is 9/2/2016 16:16:42
C:\Windows\syswow64\CRYPTBASE.dll , loaded at 0x74ba0000 - 36352 bytes - 57c99160 - file date is 9/2/2016 15:49:06
C:\Windows\syswow64\SspiCli.dll , loaded at 0x74bb0000 - 96768 bytes - 57c997df - file date is 9/2/2016 16:16:48
C:\Windows\syswow64\COMDLG32.dll , loaded at 0x74ec0000 - 485888 bytes - 4ce7b82d - file date is 11/21/2010 04:23:50
C:\Windows\syswow64\imagehlp.dll , loaded at 0x74f50000 - 159232 bytes - 5261e244 - file date is 10/19/2013 02:37:00
C:\Windows\syswow64\MSASN1.dll , loaded at 0x74f80000 - 34304 bytes - 4ce7b8c9 - file date is 11/21/2010 04:23:50
C:\Windows\syswow64\kernel32.dll , loaded at 0x74fa0000 - 1114112 bytes - 57c99883 - file date is 9/2/2016 16:16:48
C:\Windows\syswow64\OLEAUT32.dll , loaded at 0x75140000 - 581632 bytes - 57a5ff06 - file date is 8/6/2016 16:15:02
C:\Windows\syswow64\PSAPI.DLL , loaded at 0x751e0000 - 6144 bytes - 4a5bdace - file date is 7/14/2009 02:16:14
C:\Windows\syswow64\DEVOBJ.dll , loaded at 0x751f0000 - 64512 bytes - 4ddb887d - file date is 5/24/2011 11:40:06
C:\Windows\syswow64\CFGMGR32.dll , loaded at 0x75210000 - 145920 bytes - 4ddb8851 - file date is 5/24/2011 11:39:40
C:\Windows\syswow64\msvcrt.dll , loaded at 0x75240000 - 690688 bytes - 4eeaf722 - file date is 12/16/2011 08:53:00
C:\Windows\syswow64\USERENV.dll , loaded at 0x75310000 - 81920 bytes - 4ce7ba28 - file date is 11/21/2010 04:24:18
C:\Windows\syswow64\SHLWAPI.dll , loaded at 0x75330000 - 350208 bytes - 4ce7b9e2 - file date is 11/21/2010 04:23:50
C:\Windows\syswow64\CLBCatQ.DLL , loaded at 0x75520000 - 522240 bytes - 4a5bd9b1 - file date is 7/14/2009 02:15:04
C:\Windows\SysWOW64\sechost.dll , loaded at 0x75820000 - 92160 bytes - 556362e4 - file date is 5/25/2015 19:01:40
C:\Windows\syswow64\ole32.dll , loaded at 0x75840000 - 1414144 bytes - 56eb2f8f - file date is 3/17/2016 23:28:22
C:\Windows\syswow64\USP10.dll , loaded at 0x759a0000 - 627712 bytes - 563902f2 - file date is 11/3/2015 19:56:20
C:\Windows\syswow64\GDI32.dll , loaded at 0x75a40000 - 312832 bytes - 573c93ef - file date is 5/18/2016 17:10:24
C:\Windows\system32\IMM32.DLL , loaded at 0x75ad0000 - 119808 bytes - 4ce7ba53 - file date is 11/21/2010 04:24:26
C:\Windows\syswow64\USER32.dll , loaded at 0x75b30000 - 833024 bytes - 57b27eef - file date is 8/16/2016 03:48:16
C:\Windows\syswow64\CRYPT32.dll , loaded at 0x75c30000 - 1176064 bytes - 575595fc - file date is 6/6/2016 16:23:06
C:\Windows\syswow64\NSI.dll , loaded at 0x75d60000 - 8704 bytes - 4a5bdad9 - file date is 7/14/2009 02:16:12
C:\Windows\syswow64\RPCRT4.dll , loaded at 0x75dc0000 - 666112 bytes - 57c997df - file date is 9/2/2016 16:16:48
C:\Windows\syswow64\MSCTF.dll , loaded at 0x75eb0000 - 828928 bytes - 54b9c914 - file date is 1/17/2015 03:30:44
C:\Windows\syswow64\LPK.dll , loaded at 0x75f80000 - 25600 bytes - 57364c0d - file date is 5/13/2016 22:50:06
C:\Windows\syswow64\ADVAPI32.dll , loaded at 0x75f90000 - 644096 bytes - 57c997d1 - file date is 9/2/2016 16:16:24
C:\Windows\syswow64\SETUPAPI.dll , loaded at 0x76040000 - 1667584 bytes - 4ce7b9d9 - file date is 11/21/2010 04:23:52
C:\Windows\syswow64\SHELL32.dll , loaded at 0x761e0000 - 12875776 bytes - 55c39c76 - file date is 8/6/2015 18:44:52
C:\Windows\syswow64\KERNELBASE.dll , loaded at 0x76e30000 - 275456 bytes - 57c99884 - file date is 9/2/2016 16:16:48
C:\Windows\syswow64\WS2_32.dll , loaded at 0x76e80000 - 206336 bytes - 57334d8c - file date is 5/11/2016 16:19:28
C:\Windows\syswow64\profapi.dll , loaded at 0x77290000 - 31744 bytes - 4a5bbf41 - file date is 7/14/2009 02:16:14
C:\Windows\SysWOW64\ntdll.dll , loaded at 0x772c0000 - 1314112 bytes - 57c997df - file date is 9/2/2016 16:18:24


(echo7) #160

I can’t read the log, but I had your same problem (general error halfway through missions) and solved it setting a Normal AI strategy (found this solution here).


(Herbyguitar) #161

You need to post “this” log file: HwRM.log

More specifically: C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\Bin\Release\HwRM.log

the last half dozen lines will do.


(Lazer72) #162

GL Info: 3.3 - 3.3.0 - Build 9.18.10.3165
GL Vendor: Intel
GL Renderer: Intel® HD Graphics 4000
GL Part ID: 4000
Loaded Archive: 'EnglishSpeech.big’
Failed to Load Archive '…\DATAUPDATES\UpdateEnglishSpeech.big’
Loaded Archive: 'Music.big’
Failed to Load Archive '…\DATAUPDATES\UpdateMusic.big’
SOUND – created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND – created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
SOUND – created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
SOUND – created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
Build name:
Data path : E:\Program Files\SteamLibrary\steamapps\common\Homeworld\HomeworldRM\data
Font Load: data:UI\Font\Blender.rcf, 1366,768
Font Attr: 14, Biu
No mapping for font ‘Blender’ - using 'default’
Resetting fp PC control word.
CmdLine:
Race Filtering: DEATHMATCH rules - @Deathmatch,Extras
12 Races Discovered
Created Lobby (109775243579794080)
Created Lobby (109775243579797179)
ContentDownloader: Waiting for players
ContentDownload: Player 76561198094251755 joined.
ContentDownload: Player 76561198202224556 joined.
ContentDownloader: All players connected. Sending file requests.
ContentDownloader: entering main phase
ContentDownload: 76561198094251755 is READY
ContentDownload: 76561198202224556 is READY
ContentDownload: 76561198202224556 confirmed our READY message
Starting Level: DATA:\LevelData\Multiplayer\DeathMatchHW2\6p_imposed_cosmos.level
EngineTrailStatic::getTweaks requesing index(0) that doesn’t exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn’t exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn’t exist.
EngineTrailStatic::getTweaks requesing index(2) that doesn’t exist.
Font Load: data:UI\Font\SmallFonts7.rcf, 1366,768
Font Attr: 14, Biu
Unable to retrieve UI (animated) texture ()
Error, LoadScreen failed to screen of type GameBalanceScreen when loading section GameBalanceScreen from file DATA:\UI\NewUI\Developer\GameBalanceScreen.lua
Error, LoadScreen failed to screen of type DeveloperScreen when loading section DeveloperScreen from file DATA:\UI\NewUI\Developer\DeveloperScreen.lua
Killing player 4 () at time 0.000000
Killing player 5 () at time 0.000000

This was when playing online without any mod.


(Delicieuxz) #163

Hello. Can someone let me know whether the RU meter now properly disappears when the build / research menus are closed, when playing with no HUD? It used to remain showing every time the build / research menus were open and closed, despite having the HUD set to disabled, and I’m wondering if it’s still like that.


#164

Sorry for the late reply, but here is what I noticed:

  1. Hitting tab three times will eliminate the Ui entirely
  2. When prompting the build or research menus, the ru meter becomes visible once more
  3. Closing of the menus will not remove the UI ru counter.

Short answer: No
Long Answer: (building suspense)…No. And, on this note, why isn’t it?

I personally would rather it show with the rest of the ui and hide when prompted. I understand why it pops up with the menus, as it is helpful. The launch menu doesn’t cause the same display prompting, which I though was interesting.

It would be great to have a dedicated ‘on/off’ toggle for ui entirely, in which only the build and research toggle key would show and hide their windows with the ru counter. Hopefully a patch can fix this.


(Delicieuxz) #165

Thanks for the answer.

Yes, this is how I feel about it, too. I also would like a solution that doesn’t require the UI to be hidden at the start of each new game, but which preserves the UI settings. Maybe a settings-menu option to choose the default UI state?