HWRM: A Requiem for Freedom

So, it’s been a while since i’ve toyed around with the Homeworld2 engine and all the funky stuff I was able to do with it. But, a few people on steam have been asking me if i’m working on Slipstream: TPOF for HWRM. Well, the short answer is ‘kinda’ and the long answer is “Well…Sort of” Basically, I’m doing a straight-shot port of TPOF code onto the remastered models. I just want to get the gameplay ported, and then fix the bugs and balancing. After that, whatever happens is up to the community. :wink: Here’s what I have thus far, let me know what you think/want to see/hate:

Any input is welcome. Cheers!