HOW TO USE.
Download blend file from here. http://www.4shared.com/file/qFljn8CMba/HWRM_Shaders.html
Or https://www.dropbox.com/s/0ffewxdi6urbij6/HWRM_Shaders.blend?dl=0
Or http://www.moddb.com/mods/resurgence/downloads/hwrm-shader-blender-cycles-v10#downloadsform
You can either import your model to shader blend file. Or append those materials to your own blend file.
Make sure all your files are TGA/TARGA files. They works best and you dont need to do file conversions.
You get 2 materials one is Shader_Ship and other one is Shader_Engine.
Shader_Ship is for your main ship hull. This also includes badge placement. Badge uses different UV’s. Make sure your badge uv map haves ONLY uv’s for badge.
IF you have anything else there just make em small and hide em into corner(corners usually dont have anything in em).
Shader_Ship includes/uses these maps.
SPRITE
TEAM
DIFFUSE
SPECULAR
REFLECTION
NORMAL
GLOW
BADGE
Shader_Engine is for your thruster section which usually uses seperate texture. You can use same uvmap for these because it’s different material. Make Sure your material is assigned to right faces.
Shader_Engine includes/uses these maps.
DIFFUSE
SPECULAR
REFLECTION
NORMAL
GLOW
Results may differ depending on your textures. Also lighting is very important when doing renders.
Using these shaders is very cpu/gpu intensive when you start rendering.
Some screens of renders.
Glow working
And very basic lighting.
some shots from blender node window where you put your files etc.
If you are not happy you can allways try tweak those values, which make things like reflection and speculars happen.
Ask if there is something to ask.
Enjoy