At times I wonder if hyperspace isn’t too expensive. Obviously it’s a powerful ability to jump across the map, and giving it a noticable RU cost isn’t a terrible idea, but I frequently would like to be able to jump a ship away from battle early and repair it. It’s a nice micro idea to me, you have to judge just how close you can cut it to get the most out of a ship without letting it die. The problem(aside from the speed at which ships die) is that even the minimum cost to jump a frigate is pretty comparable to the cost to build that ship in the first place. Sure, you avoid the build time, but considering you need to keep repair ships around to take real advantage of this in the first place, it still seems expensive enough to obviate the tactic unless you’re really swimming in RUs.
But I don’t multiplay as much as most people around here. Any thoughts from you?