I’ve tried to love the Hyperspace gates…I really have. But they cost so much to set up. They are also nearly useless on small/medium maps since it doesn’t take much longer to simply move to your target on conventional drives. On these maps, RUs are more efficiently spent on ships/upgrades.
On the largest maps, they have potential when combined with teammates…but it still ends up being more feasible to just jump Carriers/Cruisers (and sometimes Destroyers) to attack enemies or defend points. Since the Hyperspace Gates are stationary, they are also usually destroyed before long…
Here are 2 possible proposals to making the Gates more useful/used:
- Make ships in hyperspace via Hyperspace Gates immune to Hyperspace Inhibitors/GWG. It sucks spending all that $ to set up the gates, jump a fleet…only to run into a Hyperspace Inhibitor/GWG! Not only do your ships take damage from the Hyperspace Inhibitor field (because they aren’t production ships), they now don’t have the ability to use hyperspace to get to where they need to go (even if they get clear of the Inhibitor Field).
*Even making them immune to the damage of being pulled out of Hyperspace would be a step in the right direction!
**I get that this ability might be overpowered…that can be fixed by making the Gates themselves very vulnerable to damage! If they were as vulnerable as a scout (for example), you wouldn’t be able to simply send a Gate to the middle of an enemy base!
I’m not even sure if it is possible for the game engine to apply different rules to ships using hyperspace via Hyperspace Gates!
- Make Hyperspace Gates a type of utility ship that can move quickly.
*Perhaps the Gate Link can remain active while the Hyperspace Gates are moving = that would introduce some interesting tactics.