Hyperspace overshoots the destination point

This bug is so game breaking and also happens to almost everybody.

Singleplayer, multyplayer, whenever I issue a long distance Hyperspace command to my ships ( hyperspacing across small distances work) they overshoot the destination point and go on until they are pulled out by grav wells or reach the end of the map…

any solutions???

I have a the exact same problem, i think it has something to do with the 10000 bugs in this game.'This is unfortunatly on gearbox, they need to release a patch for this, and for the engine trail bug…

This one is fairly obvious, I see it all the time; you can see the hyperspace bubble overshoot by almost double the distance every jump before the ship pops out. It’s almost like the hyperspace bubble travel speed and the hyperspace timer are not synchronized. Can’t imagine it being too hard to fix either… hopefully gearbox has this on their bug tracker already.