Hyperspace quirk - what did I do wrong?

Hi guys! Well, I’m not sure what I did wrong but this collection of ships is appearing without the “hyperspace-shimmery-appearing-wall” effect. Video linked below to demonstrate. Stock ships work fine of course. The modded ships do have collision meshes, properly named and interacting with weapons hits.

And yes, I know, since they are B5 ships eventually they won’t use the hyper window. But still.

Well the last time I had anything like this it was because I didn’t have a DIFF map at all, ti was a naked model just to get it in-game, but you clearly have one, so I;m not sure. Perhaps it’s a result of one of the texture compression methods used by HODOR or a custom shader?

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Same here, a lack of materials does that.
And the same conclusion: I don’t know since you do have them.

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Is that the default ship shader, or some variant? If need be, send me the HOD…

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If you used RODOH is it possible it used the wrong shader? Our ships use the matte shader if I remember correctly.

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Yup, it was the matte shader. I guess it doesn’t interact with the hyper window effect. Interesting.

Changing them to the default ship shader fixed them.