sastrei
(Sastrei)
#1
Hi guys! Well, I’m not sure what I did wrong but this collection of ships is appearing without the “hyperspace-shimmery-appearing-wall” effect. Video linked below to demonstrate. Stock ships work fine of course. The modded ships do have collision meshes, properly named and interacting with weapons hits.
And yes, I know, since they are B5 ships eventually they won’t use the hyper window. But still.
Xercodo
(Xercodo)
#2
Well the last time I had anything like this it was because I didn’t have a DIFF map at all, ti was a naked model just to get it in-game, but you clearly have one, so I;m not sure. Perhaps it’s a result of one of the texture compression methods used by HODOR or a custom shader?
1 Like
Pouk
(REARM V2)
#3
Same here, a lack of materials does that.
And the same conclusion: I don’t know since you do have them.
1 Like
BitVenom
(BitVenom)
#4
Is that the default ship shader, or some variant? If need be, send me the HOD…
1 Like
jkent
(Zeelich)
#5
If you used RODOH is it possible it used the wrong shader? Our ships use the matte shader if I remember correctly.
1 Like
sastrei
(Sastrei)
#6
Yup, it was the matte shader. I guess it doesn’t interact with the hyper window effect. Interesting.
Changing them to the default ship shader fixed them.