In a match a few days ago I told my carrier to hyperspace, and after giving it an order I was unable to click it for 10 seconds and then it hyperspaced. I’ve had similar things happen where telling a ship to hyperspace will have it sit still and do nothing for a long time and then either hyperspace or just return to a controllable state with no audio queue or anything. Ships will also refuse to hyperspace if collectors are docking. If I tell a carrier to hyperspace, all collectors should be immediately kicked off and the ship should hyperspace or the carrier should hyperspace and take the collectors with it.
If I tell something to hyperspace and there is an inhibitor, there should be an immediate voiceline or buzz or something telling me that I cannot hyperspace. A ship can be inhibited from hyperspace by an inhibitor that’s out of visual sight and there’s often no way to tell. Sometimes an audio queue plays when entering a field, sometimes it does not. There needs to be something more reliable.