First, it’s not my intention to disregard what others have said about him being weak. That’s also true. I think we all -who main Zane- know he has so much potential lost due to skills that don’t synergize that well, etc.
Was doing M4 Takedown’s last day with Fl4k, with happens to be my other main, and so I decided to test Zane. While the fight itself longed for 6 to 7 minutes, which isn’t that bad in my oppinion, it was a succesful first try at the raid. I didn’t even had the CCC standard build -aka, my Zane wasn’t behind the barrier all the time-.
Mobbing in the hardest areas is great too (to me, outside arenas, Anvil is the key place to test a build), altho I’ve had difficulties when RNG decided to spawn 3-4 Annointeds at the same time, thus negating my kill skills boosts. Otherwise, it’s damage is great. Of couse, it’d be even better, but enough to enjoy Mayhem 4 and kill things fast. What I think is hindering Zane the most is:
His dependance on Kill Skills. He really needs to trigger his kill skill abilities to be able to do anything worthy.
His dependance on annointed gear. I’ve noticed his performance drops sustantially when under non-annointed gear.
From my point of view annointed gear should count as an extra, and so, the actual performance between annointed and non-annointed geared character shouldn’t be that noticeable. Having a 100% ASE annointed weapon is always nice, but it shouldn’t make the difference between “oh, look at how fast I’m killing things” and “why am I suffering to kill this badasses”.
Btw, in one of those runs I found an Antifreeze COM, which I’d like to share with one of you who I know have been farming for it for hours. It’s not optimal, altho its selected skills are great, but it does nothing for me.
Greetings my fellow Zane mains, and keep kickin’ ass on M4.