I… really must agree here. I’m really sickened to see how little effort went into the Story Missions.
I feel cheated - playing the Algorithm back in the CCT and later the Open Beta was what made me want to buy the game in the first place - it was fast-paced, constant movement random fun with some funny Borderlands-style humorous voice overs. I probably played it 50+ times in the CCT alone.
The Open Beta introduced A LOT of changes I disliked that broke up the constant flow and forced it to a death halt at times while you are forced to wait for that one player chasing butterflies to come activate those stoopid “stand on me pressure plate” things. The parts added after Geoff were also INSANELY slow-paced (especially that retarded Golem boss).
Additionally, the “challenges” were all trials in equal levels of unfairness and impossibility, often being failed simply due to the game either not spawning enough of the enemy type, there not being enough of the activatable close by (or they were all already broken prior to the damn thing starting), or IMO the most ANNOYING one of all: those FCKING ANNOYING “Sumo Bots” wasting all your challenge time while they sit inside an bullsht invulnerability shield.
Regardless, I still played the crap outta the CCT. The Void was quite fun as well, even if it could be failed rather easily due to players not paying attention to mechanics or simply not defending the Sentry.
Now I can see those were the ONLY two ACTUAL Story Missions, and I feel VERY cheated - all the “new” ones are garbage “King of the Hill” and “Pseudo Tower Defense” bullsh*t that they probably threw together in 5 minutes.
These “new” maps are AWFULLY cluttered, and I have found almost ZERO hidden loot caches thus far (honestly pretty much all the “rare loot chests” were moved to be DIRECTLY in your way as you move through the missions as well, so you’d need to be a chimp with a severe brain hemorrhage to miss them…).
